Is it me or is the AI in Sm4sh 3DS nuts in the latest patch. 1.0.5's lvl 9 AI perfectly airdodges everything thrown to them, fast falls aerial attacks, DI's out of throws, and punishes every little lag you have!
Seriously! I can't do a D-throw to u-air Sheik Combo anymore! I even thought the trajectory of the throw has changed!
Anyone else has experienced this?
Although I find it easier to stage spike them and it seems to me that they lost some of the frame-perfect-wall-recovery ability and they still air dodge before they land although not as frequent as before, I still think that they're crazier than they were.
Also, Lvl 9 Diddy Kong can HOO-HAH!
Seriously! I can't do a D-throw to u-air Sheik Combo anymore! I even thought the trajectory of the throw has changed!
Anyone else has experienced this?
Although I find it easier to stage spike them and it seems to me that they lost some of the frame-perfect-wall-recovery ability and they still air dodge before they land although not as frequent as before, I still think that they're crazier than they were.
Also, Lvl 9 Diddy Kong can HOO-HAH!