Kyon55
Sep 16, 2014
1
I hate this game. Absolutely despise it. Why? Because as a sequel, it falls on its face flat and is an embarrassment to the Mystery Dungeon series. When I played the first game, I loved it. Yes it had its flaws, and there were a few things that I wish they didn't do. The sequel Explorers of Sky/Darkness was twice the game Red/Blue was. Likable characters, Great character development, and a reason to love Grovyle for being one of the best allies you can ever get. Sky was even better, and the pinnacle of the series. They took Darkness and Sky, added a few things to it, and put in special episodes which was the cherry on top. I love Sky. I could go on and on about it, but thats not why I'm here. I'm here to give my thoughts on the abomination we know as Gates to Infinity.
I bought it as it was one of my favorite series. I had high hopes for it, but in the end, all were gone.
One.
Character development was non existent. Your partner, and all of your other * ahem* "friends" had nothing to them. They never really changed or felt like you grew a bond to each other. Heck, at the times the game TRIED to make me feel sad when something happened with the main characters, i went "meh". simply because no one really developed a real character. I'll expand a bit more in point 3.
Two.
The game was unrealistic emotional wise. Let me give an example. Remember in Sky when you return from the future and tell everyone Dusknoir was evil? No one believed you at first. Why? Because everyone saw him as an idol and held him in high regards. Had it not been for Corphish pointing out how strange it was on how Dusknoir grabbed you, they still wouldn't have believed you. THAT is a realistic reaction. Uncertainty brews in your mind due to it sounding so farfetched; even from someone who you've come to know and trust. GTI throws that out the window and makes everyone change on the dot. Play it again. See what I mean when they don't even think about it. All it takes is one little thing, and BAM. Everyone instantly changes their mind right on the spot. I guarantee that you'll see my point.
Three.
The game was waaaaaayyyyy too rushed. Going back to point one, part of the problem with no character development was the fact that the game became too rushed. It forces you to progress through the game and get through it super fast. The previous 2 had done a good job of setting a good pace of game progress and character development. Why was it botched so badly in this game? There is NO excuse for this at all. You've done it correctly already, why change something that works?
And four.
The music sucks balls. Compared to the previous two, the OST is terrible and its terrible without even comparing it to the other two. The first two had a really good soundtrack that I still go back and listen to on occasions. I've heard every track. There is not a single one I liked, cared for, or would even bother not touch again. Not. ONE.
Well... what a mouthful. This game fails horribly at doing something its predecessors had done well in the past. One thing that really annoys me is how much potential the game had. The story line itself was changed, and honestly had it been done right, I would say this would be the next best Mystery Dungeon game. The premise of what I saw was really good and had a real good setup. Problem is, they botched it and botched it reeeeeeal hard. I lost interest in playing this game and had gone back to two other games in the midst of this and beat them. I only beat this game for the sake of beating it. I haven't touched it since. With the potential to be a good game, it had a couple other things I DID like. The multiplayer mission thing was a fantastic idea, and I did enjoy playing it with a friend. Sadly, that's the best part of the game. The other is the ability to get a building that lets you change the music of a dungeon. The ONLY reason to get this is because they used the best tracks from the past games, which was a good bit. But that is it. It fails as a good game, sequel, and ruins all hopes for replay ability. The ONLY reason it gets a 1 is because the multiplayer, the large potential the story had, and extra music. Which loses points because you still have to buy in a DLC. I am only keeping this game to say I have every Mystery Dungeon game. Honestly though, I'd prefer it if I could forget its existence. Like Paper Mario Sticker Star.