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Obstacle Courses and House Puzzles

noodle'ssoup

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I'm hoping to turn my island into a series of obstacle courses and, ideally, player house-based 'dungeons' for a big ol' self contained RPG experience, with a combat system I've had baking in the oven for a while.

I have a good amount of ideas for obstacles that I've tested and seen on others' courses, from walls to climb, water to jump, or vault, or little islands to hop to and from, or cliff columns to jump between, beds to roll over and chairs to slide over, dug holes to fill in, pitfalls to avoid, furniture to walk around/between, mazes to navigate, and rocks and trees to break and chop/dig. I'm happy to hear any other ideas folks may have, though I believe this covers just about everything.

The real problem I'm having is potential puzzles in the house dungeons. I can think of a couple of ideas, like small mazes or obstacle courses to clear with interactable items like lamps or the like that you'll have to turn on in every room in order to get a key item, like a fruit, to move forward in the overworld. And naturally, combat, which is somewhat limited indoors but still very doable. But is there anything else you've seen or can think of that might work for something like this?

Thanks in advance for your thoughts!​
 
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