Next Game?

Burumun

Sasha of New Poku
Joined
Jul 5, 2013
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I know it's just been a month for the North American players and not even for us Europeans and the Australians, so it's really early, but what do you want to see in the next Animal Crossing game?

Personally, I'd be happy if they added more personalities. Not a fan of the new uchi personality, or peppy and jock, and it would be a lot more interesting if it were possible to have a full town where no two villagers have the same personality.
 
The most important thing that Animal Crossing needs to address is giving people the ability to choose their skin color.
 
My 'big three':
-Get rid of grass wear.
-Go back to fixed villager house placement (having them randomised just causes so much frustration).
-More robust multiplayer features, such as a proper trading interface and a 'town rules' system to stop people trashing your town (i.e. if you say no running the visitors physically cannot run).

Two probably less popular suggestions:
-Allow us to design the town map from scratch. I know a lot of people go on about how keeping it random stops any two towns being the same but in reality it just leads to most people resetting endlessly until they do look the same. It's pointless frustration.
-Tone down the randomization a bit; give the player a bit more control over how their town develops. It's not fun if you want a modern themed town and all your villagers suggest the wrong projects.
 
The most important thing that Animal Crossing needs to address is giving people the ability to choose their skin color.

That would be good.
And with skin, they could also add sunburn.


As stupid as it sounds..
Turtle villagers.
Also, some new personality types

Turtle villagers would be cool, I like that idea.

- - - Post Merge - - -

My 'big three':
-Get rid of grass wear.
-Go back to fixed villager house placement (having them randomised just causes so much frustration).
-More robust multiplayer features, such as a proper trading interface and a 'town rules' system to stop people trashing your town (i.e. if you say no running the visitors physically cannot run).

Two probably less popular suggestions:
-Allow us to design the town map from scratch. I know a lot of people go on about how keeping it random stops any two towns being the same but in reality it just leads to most people resetting endlessly until they do look the same. It's pointless frustration.
-Tone down the randomization a bit; give the player a bit more control over how their town develops. It's not fun if you want a modern themed town and all your villagers suggest the wrong projects.

Those are good ones, but I'd like it if they kept the option to randomize the town as well as being able to put stuff where you want it.
Fixed villager house placement would be a nice thing to choose, though. I love the lion town for how nicely the houses are lined, but yeah, it would probably take forever to get that right.
 
The most important thing that Animal Crossing needs to address is giving people the ability to choose their skin color.
Yeah! This has bothered me. It's like they're secretly... I don't want to say it... but AC seems like... a little racist.
 
-More robust multiplayer features, such as a proper trading interface and a 'town rules' system to stop people trashing your town (i.e. if you say no running the visitors physically cannot run).

Yes please. My town rule would be, 'No Doing Anything'.
 
1) 2 more personalities on both genders
2) Have your villagers start up the game like the gamecube version.
3) Choosing skin color
4) Chinchilla, Turtle, Otter, & Lizard Villagers
5) Sports Fair like the gamecube version
6) More variety of house upgrades
7) Take out Diva in the next AC (lol)
8) Return the amazing music that the Gamecube version has<3
 
1) Skin color options are important.

2) Trade mechanic

3) More depth to villager AI -- They interact with the environment more often and actually catch bugs and fish. The bugs and fish can just be generated so only they catch them that way they never catch something you might want to.

4) Improve the swimming mechanic by allowing you to hold the run button to swim faster instead of having to constantly tap A.

5) Do away with having to talk to your secretary in order to set locations for public projects -- Just switch to a grid mode that allows you to build things with ease like a city simulation does.

6) Change how villagers move in -- At the moment where they move in is chosen at random and it would be best to set "residential" spots for houses; they are not allowed to build their homes anywhere else.

7) Give a clear method to getting villagers to move out -- At the moment it's 100% random not only when they choose a villager to leave but who the villager will be. In a town with 10 villagers you have a pathetically low 1/10 chance it'll be a villager you want gone. They should make it so negative interactions with villagers influence them into leaving.

8) Remove grass wear, or make it an option during town-generation. Majority of players do not like it which is why they toned it down in this game compared to previous titles, but leaving it in in itself is the mistake. However, there are a minority who like it so it's best to make it optional that way you please both sides.

9) Having to wait an entire day for a single project gets old after a while. As your town progresses you should unlock more construction resources that can either speed up current projects or lay down more than one a day. These could be done by talking to Lloid and asking for one of these options which will require you to pay extra.

10) Make it so public projects aren't 100% random. There have been reports of players going at least 2 weeks before getting any new ones. There needs to be a clearer method to obtaining projects.
 
8) Remove grass wear, or make it an option during town-generation. Majority of players do not like it which is why they toned it down in this game compared to previous titles, but leaving it in in itself is the mistake.

I actually didn't ever have a problem with it until New Leaf...

10) Make it so public projects aren't 100% random. There have been reports of players going at least 2 weeks before getting any new ones. There needs to be a clearer method to obtaining projects.

There are ways to increase your chances of getting new ones. Having no items or money helps.
 
Let myths die please.

I don't think it's a myth. When they get excited to speak to you, there are only a few things they can do. If you don't have money, they don't seem to try and sell you stuff, and if you don't have any items, they can't swap or buy them from you, so it limits what they can do.
 
-Special Hide-and-Seek Furniture
-Controlled House placing: obviously the first 5 or whatever will be out of your hands because you arrived as mayor with those villagers there before you, but you are giving the ability to select one or even a few possible locations for future neighbors.
-Continued role as Mayor
-More specially received PWPs
-Special store for Wallpaper and Carpet
-Special Tree Shaking Furniture
-Bring back the Flower Fest
-Have the Garden Shop sell bushes earlier!!!!!!
 
-I think Shampoodle could have a tanning booth to change your skin color.
-MORE THAN 8 LETTERS FOR A TOWN NAME.
-New personalities and species.
-More variation in dialogue about species. I know my Frog neighbor Henry doesn't use an umbrella and talks about it making his skin slimy, but that's the most I've seen. Maybe make bird villagers talk about bird stuff, etc.
-A Locker in Re-Tail to make selling faster.
-Bring back constellations as an option.
-Eviction as an option. Or at least things you can do to make villagers move faster instead of it being random. There shouldn't have to be constant people having to "try" to get animals to move out by hitting them with nets and pushing them.
-A birdbath public works project that those yellow birds go to.
-Maybe this is just me, but I hate having bags of money when I have more than 100k. Maybe make the bags 999k instead? I would like to be able to carry more bells without taking up inventory space.
-I want to talk to the NPC characters and have conversations besides having them sell something or donating things. Even 5-10 conversation possibilities per NPC would make them come to life a little more.
-More storage for patterns. Maybe I'm missing something, but I think you can only store those 10 at Able Sisters and then what's in your inventory. I would like to be able to save a lot more patterns and not have them disappear from my town if they aren't in my inventory.
-A Toolbox so you can have all your tools and only take up one inventory space. I love how in NL you can switch tools with the D-pad, and I would love to be able to have all my tools in a toolbox or something so I could save inventory space.
 
Oh yeah...AND MORE THAN 10 VILLAGERS MAX IN A TOWN (needs to be 15 like gamecube version :D)
 
-More storage for patterns. Maybe I'm missing something, but I think you can only store those 10 at Able Sisters and then what's in your inventory. I would like to be able to save a lot more patterns and not have them disappear from my town if they aren't in my inventory.
-A Toolbox so you can have all your tools and only take up one inventory space. I love how in NL you can switch tools with the D-pad, and I would love to be able to have all my tools in a toolbox or something so I could save inventory space.

I haven't really looked through, but I think you can store up to 72 at Able Sisters.
A toolbox would be super nice, though.
 
-A Toolbox so you can have all your tools and only take up one inventory space. I love how in NL you can switch tools with the D-pad, and I would love to be able to have all my tools in a toolbox or something so I could save inventory space.

Or perhaps dedicated Tool Slots that aren't in your inventory, and you can assign the different D-Pad directions to each tool. There could be L+ or R+D-Pad inputs to have more assignable buttons.
 
I don't think it's a myth. When they get excited to speak to you, there are only a few things they can do. If you don't have money, they don't seem to try and sell you stuff, and if you don't have any items, they can't swap or buy them from you, so it limits what they can do.

Even if it's true it's still bad game design. A normal player is going to have some money on them at all times as well as some items. You shouldn't have an exploit become part of your gameplay at any point. A normal player would have a lesser experience on average without knowing the unintended work-arounds.
 
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