iz dis game gud??

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when it appeared on the eshop I blindly bought this game called donkey kong 64 because it was cheap not knowing what to expect, I thought it might be good because rare made it but I read mixed opinions from people on youtube about it, most criticized it's weird graphics, I don't mind them however the controls are weird but I'm kinda liking the game so far

ever played it? is it a good platformer like mario 64?
 
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when it appeared on the eshop I blindly bought this game called donkey kong 64 because it was cheap not knowing what to expect, I thought it might be good because rare made it but I read mixed opinions from people on youtube about it, most criticized it's weird graphics, I don't mind them however the controls are weird but I'm kinda liking the game so far

ever played it? is it a good platformer like mario 64?

It was one of my favorite games as a child. I played it since I was 8. I had fun collecting everything in the game. I've beaten the entire game eight times throughout my lifetime.

One advantage of the virtual console version of DK64 is that you can use save states. Don't use them excessively. Only use them when you finish a stage in an arcade game or after shutting down a generator in the last level.

But yeah, the controls are weird. My reccomendation on the emulation should be:

A - A
B - B
C^ - Y
Cv - X
C> - R
C< - L
Z - ZL
R - ZR
Control stick - left analog stick.
Start - start
Virtual console menu - select.

You can choose them the way you like, but that's how I adjusted my game's controls.
 
It's an amazing game! One of the best platformers of all time if you ask me. It's definitely up there with Banjo Kazooie, Banjo Tooie, Super Mario 64, and Conkers bad fur day. Definitely give it a play!
 
It was one of my favorite games as a child. I played it since I was 8. I had fun collecting everything in the game. I've beaten the entire game eight times throughout my lifetime.

One advantage of the virtual console version of DK64 is that you can use save states. Don't use them excessively. Only use them when you finish a stage in an arcade game or after shutting down a generator in the last level.

But yeah, the controls are weird. My reccomendation on the emulation should be:

A - A
B - B
C^ - Y
Cv - X
C> - R
C< - L
Z - ZL
R - ZR
Control stick - left analog stick.
Start - start
Virtual console menu - select.

You can choose them the way you like, but that's how I adjusted my game's controls.

OMG thank you so much for the tips, dude!! already copied this in a notepad so that I'll use it to set up my controls :'D

- - - Post Merge - - -

AAAAAA BEST GAME EVER I MISS IT SO MUCH

well I only played a litttttle bit of it and it WAS fun, but I got lost when I went to a place with islands and stuff X3

- - - Post Merge - - -

It's an amazing game! One of the best platformers of all time if you ask me. It's definitely up there with Banjo Kazooie, Banjo Tooie, Super Mario 64, and Conkers bad fur day. Definitely give it a play!

from the ones you mentioned I only played mario 64, but I saw a full gameplay of conker it was fantastic
I really like the atmosphere and the music of this game, it's just very different from DK tropical freeze which I already finished
 
It's honestly a really great game, I played it a lot on 64 when I was little. I don't know how I got as far as I did, but whatever. A lot of people dislike the game because there's SO MUCH STUFF TO COLLECT. Every area has tons of items for each character to collect and as you rescue more characters, there's more items.

If that doesn't bother you, it really is a fun game and if I didn't already have it on 64 I might get it on the VC.
 
It's an amazing game! One of the best platformers of all time if you ask me. It's definitely up there with Banjo Kazooie, Banjo Tooie, Super Mario 64, and Conkers bad fur day. Definitely give it a play!

Just letting you know, I bolded every title I played before. But yes, all of these, including DK64, are platformers. Not just platformers, but the best kind (3-D platformers with collectables). But not all 3-D platformers are good.
 
In my opinion, it's a pretty good game, although I have to warn you: you may be daunted by all the collectables. And some of the stages (Gloomy Galleon, for instance) aren't the best. But it's definitely worth playing.
 
For a 3D platformer, I would say it's definitely a good game, but it isn't Rare's finest 3D platformer. Donkey Kong 64 has everything it needed to become an instant classic like Banjo-Kazooie easily would, because it could have a sense of grandeur that none of the other 3D platformers had. Except that the latter quality is greatly marred by the sloppy execution that makes it more tedious and boring in the long run.

First of all, the game has an absurd amount of collectables, to the point that Guinness Book of World Record 2008 mentioned its insane feat!

Most collectable items in any platform game

The most collectable items in any platform game is 3,821, held by UK developers Rare for Donkey Kong 64, released in 1999. Players can collect 201 golden banans, 3,500 coloured bananas, 40 banana medals, 20 banana fairies, 40 blueprints, 8 boss keys, 10 battle crowns, 1 Nintendo coin and 1 Rareware coin. There are also many infinite-supply items to gather, such as banana coins, watermelons and headphones.

Sheesh! That's a whole lot to collect!
Fortunately, to reach in the game's final level, you only need at least 100 golden bananas, enough regular bananas to fight a boss (60 in Jungle Japes, 120 for Angry Aztec, 200 for Frantic Factory, 250 for Gloomy Galleon, 300 for Fungi Forest, 350 for Crystal Caves and 400 for Creepy Castle, for a total of 1680 bananas), 15 banana medals, 4 battle crowns, 1 Nintendo coin and 1 Rareware coin. Collecting blueprints will only extend the time limit for the final level, which can extend up to 50 minutes! Generally, you want to aim to get at least 20 blueprints, so you'll have just enough time for anyone to beat the final level.
Jeez, that's still a lot of stuff to collect, might as well just collect everything you see to save yourself from the trouble of figuring out what to do.

Another flaw from the game is that most missions are repeated throughout the game for the sake of padding the length. For example, there is one building at Angry Aztec that involves one Kong entering their own maze to collect the golden banana and get out ASAP. Since there's 4 more Kongs in the game, you have to do it 4 more times to collect 4 more golden bananas. For reference, the platforming aspect isn't as sophisticated as Super Mario 64 and even Banjo-Kazooie actually boast, so you generally won't have much of hard time completing these except for a few missions that have a sudden significant difficulty spike for no particular reason at all (if not technical).

To make matter more annoying, there's a lot of backtracking due of the way most levels are designed, even with 5 Bananaports (teleporters for those who aren't aware of) scattered on each level. An average level will consist of one hub with sub-hubs attached on it, and the sub-hubs aren't connected to each other. If you're done with one sub-hub, you're pretty much forced to go back to the main hub to go on another sub-hub. There's no way to skip from sub-hub to sub-hub without resorting to Bananaports. And that's not accounting the amount of times one could get lost and ponders on where to go. Overall, the level design seems to be more bland and backtracking-prone compared to Banjo-Kazooie.


All of these flaws make Donkey Kong 64 so tedious to play it isn't ranked among the best 3D platforming classics on the likes of Super Mario 64. It's still worth playing the game, especially if you're a children or have quite a lot of patience to spare.


Source: http://www.videogamesblogger.com/20...amers-edition-2008-shows-new-gaming-feats.htm
 
For a 3D platformer, I would say it's definitely a good game, but it isn't Rare's finest 3D platformer. Donkey Kong 64 has everything it needed to become an instant classic like Banjo-Kazooie easily would, because it could have a sense of grandeur that none of the other 3D platformers had. Except that the latter quality is greatly marred by the sloppy execution that makes it more tedious and boring in the long run.

First of all, the game has an absurd amount of collectables, to the point that Guinness Book of World Record 2008 mentioned its insane feat!



Sheesh! That's a whole lot to collect!
Fortunately, to reach in the game's final level, you only need at least 100 golden bananas, enough regular bananas to fight a boss (60 in Jungle Japes, 120 for Angry Aztec, 200 for Frantic Factory, 250 for Gloomy Galleon, 300 for Fungi Forest, 350 for Crystal Caves and 400 for Creepy Castle, for a total of 1680 bananas), 15 banana medals, 4 battle crowns, 1 Nintendo coin and 1 Rareware coin. Collecting blueprints will only extend the time limit for the final level, which can extend up to 50 minutes! Generally, you want to aim to get at least 20 blueprints, so you'll have just enough time for anyone to beat the final level.
Jeez, that's still a lot of stuff to collect, might as well just collect everything you see to save yourself from the trouble of figuring out what to do.

Another flaw from the game is that most missions are repeated throughout the game for the sake of padding the length. For example, there is one building at Angry Aztec that involves one Kong entering their own maze to collect the golden banana and get out ASAP. Since there's 4 more Kongs in the game, you have to do it 4 more times to collect 4 more golden bananas. For reference, the platforming aspect isn't as sophisticated as Super Mario 64 and even Banjo-Kazooie actually boast, so you generally won't have much of hard time completing these except for a few missions that have a sudden significant difficulty spike for no particular reason at all (if not technical).

To make matter more annoying, there's a lot of backtracking due of the way most levels are designed, even with 5 Bananaports (teleporters for those who aren't aware of) scattered on each level. An average level will consist of one hub with sub-hubs attached on it, and the sub-hubs aren't connected to each other. If you're done with one sub-hub, you're pretty much forced to go back to the main hub to go on another sub-hub. There's no way to skip from sub-hub to sub-hub without resorting to Bananaports. And that's not accounting the amount of times one could get lost and ponders on where to go. Overall, the level design seems to be more bland and backtracking-prone compared to Banjo-Kazooie.


All of these flaws make Donkey Kong 64 so tedious to play it isn't ranked among the best 3D platforming classics on the likes of Super Mario 64. It's still worth playing the game, especially if you're a children or have quite a lot of patience to spare.


Source: http://www.videogamesblogger.com/20...amers-edition-2008-shows-new-gaming-feats.htm

Add to that, but to get the last boss key (and unlock the final boss fight), you're gonna need four battle crowns, a nintendo coin, and a rareware coin. Getting the crowns won't be as bad, but getting the coins is a pain in the entire body. To get the second coin, you must collect 75 bananas per kong per level (until done 15 times). This won't even award you the Rareware coin. It'll only allow you to play the game where you'll need to score high to get one. As for the Nintendo Coin, you have to beat the ENTIRE game of Donkey Kong (1981) TWICE. Thankfully, the save states/restore points has alleviated this problem, but once you climb to the top in each stage (thus beating the stage), you must place a restore point, otherwise you'll have to start the entire game over after one screw up (just like in the original N64 version). If you have place a save state then die in the arcade game, you can load the restore point to just restarting only the stage and not the game.

I love DK64 a lot, but I have to agree on the repetition and complexity of the game are liabilities. And the Rabbit Race in Fungi Forest (as well as the beetle slides and seal race)...you will have a much easier time acing "The Bunker" in Little Big Planet than to obtain the golden bananas in those cases. But there are fun moments as well, and great soundtrack too. My favorite feature (multi-player) appears to be unplayable right now because I have only one WiiU controller, and it doesn't charge well (not the gamepad, but the regular controller).

I'm actually shocked how it really obtained a record in the guinness world records. But some of the stuff I see everyday are in the record books as well.

Don't let this repetition and complexity discourage you from playing. You should experience it first then form an opinion. I just appear to be the type of person who likes collecting.
 
thank you guys for all the info (even though you're spoiling the game for me lol), from what I read here it seems like the game is more fun and rich in content than I imagined it to be :'3
however no one mentioned the difficulty of the game or it's bosses lol
 
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