Hi everyone!
So here's my problem: I have a big area in my town that I have no idea what to do with. It was already landscaped but when Diana moved in I had to destroy everything because it didn't go well with her house.
Here are pictures of the empty area, which is right under the train station:
The problem is that I have already built most big PWPs (the flower clock, stonehenge, fountain) and I don't want to move them because I like where they are. I'm also very near the 30 PWP limit and I can't build more than one PWP there.
The statue fountain used to be there but I had to move it, and I want to place it next to Diana's house and was thinking of doing something like this:
If it has to move, it's either up or down as it's in perfect synch with the tulip topiary, under the river. Though if anyone has any other ideas, I'd be happy to hear them
I've set up a dream code if anyone would like a better view of the area (my town is not finished, obviously, so don't mind the rest): 6500-6599-0058
Thank you for reading
So here's my problem: I have a big area in my town that I have no idea what to do with. It was already landscaped but when Diana moved in I had to destroy everything because it didn't go well with her house.
Here are pictures of the empty area, which is right under the train station:
The problem is that I have already built most big PWPs (the flower clock, stonehenge, fountain) and I don't want to move them because I like where they are. I'm also very near the 30 PWP limit and I can't build more than one PWP there.
The statue fountain used to be there but I had to move it, and I want to place it next to Diana's house and was thinking of doing something like this:
If it has to move, it's either up or down as it's in perfect synch with the tulip topiary, under the river. Though if anyone has any other ideas, I'd be happy to hear them
I've set up a dream code if anyone would like a better view of the area (my town is not finished, obviously, so don't mind the rest): 6500-6599-0058
Thank you for reading
Last edited: