Splatoon Do kills really matter in Turf Wars?

JCnator

Senior Member
Joined
Nov 13, 2009
Posts
2,385
Bells
223
Switch
4227-4179-8894
Black Hybrid Rose
Black Famous Mushroom
New Horizons Token
New Leaf Token
Isabelle
Poptart Easter Egg
Winter Mittens
Cake
We all know that the objective of Turf Wars is to cover as much ground as you can with your team's ink, while pursuing for kills don't seem to be a really useful tactic to win the match at first glance. You may think that it doesn't take a long while for your opponent to come back into the fray.

Well, the thing is, the kills actually matter in this mode! I've found a video that explains why.




I found that's a valid strategy. Yesterday on a Splatoon Global Testfire match, my opposing team was exactly doing this on us, therefore struggling very hard on covering much ground before the match is over.


Discuss everything about this interesting strategy.
 
I kinda thought this anyway since it's a shooter. People might get back into the game quickly after a death making kills seem less important but that's still downtime where they're not inking things whilst the enemy are, plus if there's nobody near the area you were inking you'll have to travel back there which takes even more time. I noticed that the winning team was also usually the one with the better average K/D ratio for this reasoning.

During the test fire I kinda of balanced the offense/defense. I would make sure I was traveling to areas that needed inking and ink everything in sight on the way but if I saw an enemy on my screen, I would make it my priority to kill them before I carried on doing anything else. I got a majority of wins and was usually in 1st or 2nd place for points in each round, so the 'tactic' worked I guess.


It's a competitive game at the end of the day. You need people on your team to be playing offensively as well as defensively, otherwise you're just going to lose a lot.
 
Back
Top