Charcolor
icon: mayor maker by kyoosh
In case anyone else wants to get every target score possible for those sweet MEOW coupons, I wanted to compile a guide of the abilities and their pros and cons.
However, I don't have a lot of amiibo cards, so I haven't used all the abilities. Most of my information comes from the Animal Crossing wiki, so if anything is incorrect or not detailed enough please tell me! Also, the wiki page used different names for the abilities than those used in my version of the game. I'll try to list every name for each ability, but if I'm missing one let me know about that too.
I'd also really appreciate it if you can tell me the abilities of any special characters that aren't mentioned in this post, as I only have 2 NPC amiibo cards and all I know about the others is from other posts on this forum.
However, I don't have a lot of amiibo cards, so I haven't used all the abilities. Most of my information comes from the Animal Crossing wiki, so if anything is incorrect or not detailed enough please tell me! Also, the wiki page used different names for the abilities than those used in my version of the game. I'll try to list every name for each ability, but if I'm missing one let me know about that too.
I'd also really appreciate it if you can tell me the abilities of any special characters that aren't mentioned in this post, as I only have 2 NPC amiibo cards and all I know about the others is from other posts on this forum.
Chef du Jour - squirrels, hamsters
Dexterity - octopi, monkeys, Mabel, Porter
First Aid/Healer - sheep, goats, Luna
Fish Fetcher - cats, Chip, Katie
Flight - birds, Phyllis, Pete, Pelly
Gimme! Gimme! - pigs, anteaters
Going the Distance/Hearty Traveler - horses, ostriches, Jingle
Headlong Charge - bulls, cows, rhinos
Honey Hunter - bears, bear cubs
Hunter - eagles, Redd, Tom Nook
Lone Wolf - wolves, tigers
Sleepy - rabbits, alligators
Sniff 'Em Out! - dogs, chickens, Isabelle, Digby, Harriet
Stealthy Movement/Soft-Footed - deers, ducks
Strong & Fearless/Fearless - lions, gorillas, elephants, hippos, Phineas
Swimmer - frogs, penguins, Lottie, Lyle, Kapp'n
Tunnel Digger - mice, Resetti
Whimsy - koalas, kangaroos, Katrina
I don't have too much information so I'd really appreciate if you guys can give me anything that may be helpful!- Pros: Can cook up food supplies no matter the circumstances (unless resting from being hurt).
- Cons: Cannot move if cooking food, rations cooked are random.
Dexterity - octopi, monkeys, Mabel, Porter
- Pros: Can detect materials on adjacent spaces, and can craft tools on their own.
- Cons: Cannot move if crafting a tool.
First Aid/Healer - sheep, goats, Luna
- Pros: Can heal the injuries of any player, including themselves.
- Cons: Healing other players uses up food.
Fish Fetcher - cats, Chip, Katie
- Pros: Can fish without a rod (and will always catch fish if equipped with a rod). Fish spaces don't count against the amount of spaces they can move.
- Cons: Only has a 50-50 chance of catching fish unless using a rod. Automatically moves to fish spaces, which can ruin a planned path.
Flight - birds, Phyllis, Pete, Pelly
- Pros: Can fly over water spaces and rock spaces, which would be impassable otherwise.
- Cons: Can't move very far, and can't move to adjacent spaces.
Gimme! Gimme! - pigs, anteaters
- Pros: Receive more rations of food, and don't need medicine for injuries.
- Cons: Have a chance of eating a portion automatically, reducing the amount of rations.
Going the Distance/Hearty Traveler - horses, ostriches, Jingle
- Pros: Can move lots of spaces (6 spaces).
- Cons: Will not clear the fog adjacent to them without the aid of a watchtower.
Headlong Charge - bulls, cows, rhinos
- Pros: Will automatically pick up items and drive away enemies.
- Cons: Can destroy watchtowers. Pitfalls and enemies will stop their movement.
Honey Hunter - bears, bear cubs
- Pros: Beehive spaces don't count against the amount of spaces they can move. Will always get honey if equipped with a net.
- Cons: Will automatically move to beehive spaces attempt to drive away bees, with a 1/4 chance of being stung unless equipped with a net.
Hunter - eagles, Redd, Tom Nook
- Pros: Skilled with slingshot, have a chance to obtain food or medicine from defeated enemies.
- Cons: Less likely to escape pitfalls.
Lone Wolf - wolves, tigers
- Pros: Can camp by themselves, which is useful for broader exploration.
- Cons: Will refuse to pick up tool materials or medicine.
Sleepy - rabbits, alligators
- Pros: Sleeping will increase the amount of spaces the player can travel.
- Cons: Sleeping skips a turn.
Sniff 'Em Out! - dogs, chickens, Isabelle, Digby, Harriet
- Pros: Can detect nearby fruits, medicine and materials (including raft materials).
- Cons: Cannot detect beehives, enemies or pitfalls.
Stealthy Movement/Soft-Footed - deers, ducks
- Pros: Can avoid confrontation with nearby enemies.
- Cons: Cannot flee after choosing to see what the enemy is.
Strong & Fearless/Fearless - lions, gorillas, elephants, hippos, Phineas
- Pros: Will automatically break adjacent rocks.
- Cons: unknown
Swimmer - frogs, penguins, Lottie, Lyle, Kapp'n
- Pros: Can swim 6 spaces in water.
- Cons: Can only move 3 spaces on land, scare away fish when swimming.
Tunnel Digger - mice, Resetti
- Pros: Can dig tunnels to any visible space and can detect adjacent pitfalls.
- Cons: Have a varying chance of failing digging the tunnel, and will not move any spaces after digging to one.
Whimsy - koalas, kangaroos, Katrina
- Pros: Can sometimes move 7 steps.
- Cons: Spaces moved are decided by a wheel, which contains only 7s and 0s.
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