Debate: Smartphone Gaming

Is smartphone gaming a fad/craze?


  • Total voters
    51

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So let's discuss this. Do you think smartphone gaming is a craze/fad? Do you think it'll die out? Why or why not?

A part of me thinks that it kind of is because most smartphone games are crap.



flop/fierce is gonna kill me
 
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Depends on the person. I really don't give a **** abut smartphone gaming, but I know there are people out there who really enjoy it. So no, I don't think it'll "phase out" since it's just another way of gaming. Saying that smartphone gaming is just a phase is just like saying Nintendo/Xbox/PS gaming is just a phase, too.
 
Smartphone gaming is certainly not a fad. Smartphones/mobile devices are a new type of gaming system with its own challenges with gaming design that other peripherals do not have (mainly the touch screen). And I embrace it personally.
It is just another way gaming as a medium can reach audiences.

I can see what you are saying, OP, but I have a few problems with that argument:

1. Bad games are found everywhere, not just in mobile games. Have you checked out Steam lately? There, amateur games can be sold and even broken products. Back in 70s-90s bad games for home consoles were common place. Heck, just five years ago this was true with bad licensed titles called Shovelware. We see less of them as developing for consoles has become more expensive and consumer base "wised up" to bad games. Instead shovelware and quick buck games has gone over to other systems like PCs and smartphones where development costs are cheaper and it is easy to find a distributer for the game. Mobile devices are particularly popular because not only are they easier to develop for like I said, but they also reach a larger audience (more people have phones as opposed to home consoles).

2. What constitute as good or bad is purely subjective, as the poster above me said. I'll admit there is a flood of lower quality games that are on mobile devices, not just smartphones, but tables as well. I think that might change over time, or it might not since the aforementioned Steam can get away with putting broken products in their store but still thrive.
 
I think it's pretty much boring since they are mostly the same type of simple games. I don't mind otome/visual novels thoguh but they do as good as on any other console.
 
I'm old fashioned in that I like my game systems hooked up to a TV, but I understand that smart phone gaming is probably here to stay and will only thrive more. It's more rare to run into a person who doesn't utilize a smartphone regularly, so it's only natural that the gaming companies are going to try to take advantage of that.
 
I'm old fashioned in that I like my game systems hooked up to a TV, but I understand that smart phone gaming is probably here to stay and will only thrive more. It's more rare to run into a person who doesn't utilize a smartphone regularly, so it's only natural that the gaming companies are going to try to take advantage of that.

Yeah and to be honest I love those older phones with their random games better. I will hardly see smartphone as legit gaming platforms in the sense of simpleness and I don't fancy playing touch-games too much either with the things I call and text with.
 
Smartphone gaming is not gaming; it is a substitute for gaming. Like Splenda instead of sugar. You'll notice smartphone games typically don't have fleshed out stories, or original gameplay, or even controls that can be used at the same speed you would play a game of Animal Crossing at. Everything is slow and clunky on smartphones. Thus, there is nothing worth calling a full-fledged 'video game' on the smartphone platform. There may be ports of games, such as Minecraft or Five Night's at Freddy's, or futile clones of games, but until I can play an original video game that has all the qualities of the games of today on a physical controller that is up to par with the controllers for consoles, smartphones cannot be video game machines.

And 2048 is annoying.
 
Smartphone gaming is not gaming; it is a substitute for gaming. Like Splenda instead of sugar. You'll notice smartphone games typically don't have fleshed out stories, or original gameplay, or even controls that can be used at the same speed you would play a game of Animal Crossing at. Everything is slow and clunky on smartphones. Thus, there is nothing worth calling a full-fledged 'video game' on the smartphone platform. There may be ports of games, such as Minecraft or Five Night's at Freddy's, or futile clones of games, but until I can play an original video game that has all the qualities of the games of today on a physical controller that is up to par with the controllers for consoles, smartphones cannot be video game machines.

And 2048 is annoying.

Amen- And yes I don't get that dumb game either.. I mean it has been around in physical form like much longer probably but as soon as an app store/google Play/whatever gets it it's the ****...
 
I think it's just a part of the growth of casual gaming. Phone games have been a thing since mobile phones first became popular, it's just that with smartphones the games can become graphically more impressive and maybe even more challenging.

I don't think it will be going away as there will always be people that will just want to play games for the fun of it rather than for the challenge or for completion. Apart from that, larger companies are starting to embrace it, especially Nintendo. Things like NES Remix and the Angry Birds clone in SSB4 (Target Blast) are perfect examples of this.

While I don't indulge in it personally, I don't mind it either. People can play what they want at the intensity they want. They're casual gamers and they've been part of gaming culture for a very long time.
However that doesn't mean that when a person tells me that mobile gaming is going to take over consoles, I won't laugh right in their face.
 
Smartphone gaming is not gaming; it is a substitute for gaming. Like Splenda instead of sugar. You'll notice smartphone games typically don't have fleshed out stories, or original gameplay, or even controls that can be used at the same speed you would play a game of Animal Crossing at. Everything is slow and clunky on smartphones. Thus, there is nothing worth calling a full-fledged 'video game' on the smartphone platform. There may be ports of games, such as Minecraft or Five Night's at Freddy's, or futile clones of games, but until I can play an original video game that has all the qualities of the games of today on a physical controller that is up to par with the controllers for consoles, smartphones cannot be video game machines.

And 2048 is annoying.

Well, I whole-heartedly disagree with this. Especially the part regarding unoriginal gameplay, mobile games actually have to be original since it solely uses the touchscreen which no other platform does. Just because we see a lot of clones doesn't mean these games haven't evolved in such a way where their gameplay is unique by themselves. I'll admit, since the platform is new, that many developers haven't figured out how to streamline their controls, but I attribute that with mobile devices being new platforms.

And, IMO, that's a pretty narrow view of what a game is. A lot of of the older games arcade games didn't have fleshed out stories like PAC-Man for example yet they are still called classics today. Not every game has wholly original controls, many a game over the last 5 years have copied Batman's combat system or Gears of War's cover system it's not that unusual. We see a lot more clones on the mobile side because again, the development of a mobile game is cheaper and people can afford to make cheap cash ins that can sell for a dollar, unlike on consoles.

Lastly, there have been plenty of original non-port games that were both critically acclaimed and well received from audiences found only on mobile devices like Blek, the Rayman Run series, Little Inferno, The Infinity Sword series, and the Lost Wind series to name a few.
 
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I don't think mobile games are a trend. You have to consider that not everyone who has a smartphone is a seasoned gamer, and there are several people who never touched video games addicted to their phones. In fact the demographics are more broad than that of console or handheld systems. People who go to school or work may not have the time to pick up a full blown video game so it helps to have something easy to pick up and get into.

Mobile games to me are just portable versions of the arcade/simulator genres except that now you can carry it with you and even play with friends and family online. The whole gaming culture was developed from things like Tetris and Pacman so obviously it's never gone away... Just got physically smaller, easier and HAS A TOUCHSCREEN (which is insane if you grew up wanting those on everything). You don't have to be a video game elitist to feel satisfied with beating yer friends score in Angry Birds... That's the concept that started everything in the first place. Complexity doesn't always mean it's better. I really think it just comes down to what makes you feel entertained. Ive spent many hours playing Angry Birds and I've spent many hours playing games like Halo. It really just comes down to my mood at the time.

Plus some of these app games are intensely detailed and they seem to improve with time.
 
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It depends on what route they continue with Smartphone gaming.


Currently, Smartphone gaming is an incredibly casual thing and largely ignored by the more 'hardcore' gamers. There are probably one or two 'hardcore' games out there that don't involve pestering your friends for items or paying ?5 for a continue, but I've yet to come across them (or at least ones that don't make it near impossible to play without friends/cash)

Already, a lot of people have passed smartphone games off as something they want to have not part in, and the game devs have no intention of making something more 'gamer focused' as long as they're raking in the money from bored housewives.

If they carry on down this route then eventually, bored housewives are going to work out how much of a scam it all is and move onto something else to occupy their time, and Gamers will have distanced themselves so far from the platform that even if 'Game of the Century' was released on a smartphone, nobody would take any notice of it.

We've seen great gaming platforms get ignored, die or receive minimal mainstream success because of peoples expectations of what they offer many times before with the Dreamcast, Gamecube and most recently the WiiU. True, a Smartphone isn't EXACTLY the same thing as those consoles, but it's the same idea in terms of it being a valid and unique gaming platform.




If you ask me, the damage has already been done in terms of what 'true gamers' think of smartphone games and I don't think that's going to change at all. It could possibly be turned around, but I highly doubt it.
 
Well, I whole-heartedly disagree with this. Especially the part regarding unoriginal gameplay, mobile games actually have to be original since it solely uses the touchscreen which no other platform does. Just because we see a lot of clones doesn't mean these games haven't evolved in such a way where their gameplay is unique by themselves. I'll admit, since the platform is new, that many developers haven't figured out how to streamline their controls, but I attribute that with mobile devices being new platforms.

And, IMO, that's a pretty narrow view of what a game is. A lot of of the older games arcade games didn't have fleshed out stories like PAC-Man for example yet they are still called classics today. Not every game has wholly original controls, many a game over the last 5 years have copied Batman's combat system or Gears of War's cover system it's not that unusual. We see a lot more clones on the mobile side because again, the development of a mobile game is cheaper and people can afford to make cheap cash ins that can sell for a dollar, unlike on consoles.

Lastly, there have been plenty of original non-port games that were both critically acclaimed and well received from audiences found only on mobile devices like Blek, the Rayman Run series, Little Inferno, The Infinity Sword series, and the Lost Wind series to name a few.

I totally agree with this. Well said, Story.

I think that it's pretty dumb to say that one genre of gaming isn't "real gaming" or that you're "not a real gamer" if you play them (I've heard people on the internet and in real life speaking like this). A gamer is someone who plays games. You don't need to pass some sort of spiritual test to become a gamer - all you have to do is just play a game. It's so annoying when people say that others aren't "real gamers" or look down on them because they haven't played this and that. At the end of the day, it's just a game. It's not wholly important in the grand scheme of things.

Anyway, I think that mobile gaming will last for a good while. This is mainly because it's cheaper than console gaming and it appeals to almost everyone.
 
I frankly couldn't care less. Games are games, whether you're playing them on a wooden slab or a small device.
 
Lol, the 3/DS systems uses touchscreen, so does the Psvita system so they are not alone on that even though they might have to base it heavier on touch for phones.

And I prefer computer and other console to phones since you get more what you pay for at not just some rubbish you can clear on your way to work.
 
Lol, the 3/DS systems uses touchscreen, so does the Psvita system so they are not alone on that even though they might have to base it heavier on touch for phones.

And I prefer computer and other console to phones since you get more what you pay for at not just some rubbish you can clear on your way to work.
Actually, the 3DS uses a stylus which isn't the same thing when you account for player input. You can pinch and use multiple fingers with a touch screen, you can't do that with a stylus. I guess it may seem similar, but they are actually are two different ways of controlling things. I'll give you the vita and by extension the Dual Shock 4 on the PS4, but even those two are different in that player cannot directly see the inputs on the screen when they use the touch pad. And again, all of these examples have buttons too.

I guess I'm very much playing devil's advocate here, but I really, really love gaming it all its forms even mobile games. It is not often that I get a chance to talk about them since so many people dismiss them. And personally I'll play games in any way be it touchscreen, joysick, keyboard, motion control, voice control, ect.

And to be fair, the mobile games are cheaper than any console games and most PC games so in most cases you do get what you pay for.

Edit:
Actually, I have a funny story about the value of mobile games. xD I actually have a friend who refuses to buy a home console because they feel they can get a lot more games in a cheaper and more convenient way by simply buying them on her phone. Well, she's kinda right about that.
 
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Actually, the 3DS uses a stylus which isn't the same thing when you account for player input. You can pinch and use multiple fingers with a touch screen, you can't do that with a stylus. I guess it may seem similar, but they are actually are two different ways of controlling things. I'll give you the vita and by extension the Dual Shock 4 on the PS4, but even those two are different in that player cannot directly see the inputs on the screen when they use the touch pad. And again, all of these examples have buttons too.

I guess I'm very much playing devil's advocate here, but I really, really love gaming it all its forms even mobile games. It is not often that I get a chance to talk about them since so many people dismiss them. And personally I'll play games in any way be it touchscreen, joysick, keyboard, motion control, voice control, ect.

And to be fair, the mobile games are cheaper than any console games and most PC games so in most cases you do get what you pay for.

Edit:
Actually, I have a funny story about the value of mobile games. xD I actually have a friend who refuses to buy a home console because they feel they can get a lot more games in a cheaper and more convenient way by simply buying them on her phone. Well, she's kinda right about that.

Touch either way, really. And I mostly used just my fingers since it got as dirty using the stylus. And psvita doesn't have pencils unless some freak made 'em.
 
It will not die out. To suggest that is to suggest smart phones will cease to exist.

Do I really support mobile gaming?

No.
 
In references to touchscreen, you really have to consider the evolution of what 'gaming' has become. It's quite impressive considering how it's been made available to everyone their different forms. We all have our preferences and now there are countless ways to utilize those interests. I do buy systems and consoles depending on which 'gimmick' I want to get into, but considering I grew up sharing one NES and one controller with my brother.... I mean what I have now are just things I only dreamed about back then. So obviously it's more exciting for me to get into everything when I can.

Im gunna take it in this direction for a moment, but mobile application allows budding game developers to get their foot in the door and gives them a chance to showcase their work through a device that can reach anyone anywhere. Consider the cost of what it takes to produce the video games we play and the competition people face to make it. Mobile gaming is a good outlet for indie developers to start small and go big. Franchises have been in place for decades now and due to heavy commercialism sometimes the big names can overshadow that one clever trick we all missed but would've loved to be apart of. Not to say that it is the only form available but it is a very popular one.

I don't think we should rule out mobile games from being an acceptable genre of gaming because it is. A key element of mobile gaming is accessibility and that's what you're choosing to play when you download games to your phone. It doesn't have to dig deeper and still serve it's purpose. What it all comes down to is that there are different levels of gaming and I don't think there's a right way to be anything. It is at best casual which is not something I can see people completely losing interest in. Sometimes it's nice to have that sorta break every once in a while. Doesn't matter what system or device a game is on or how much you spend on it.... The value should be determined by how you rate your own experience with it.

Whether you decide to get into a mobile game is whatever cause there will still be five other people who will.
 
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