Can a vilager plot here?

Ably.Saucey

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I would think so, but it's by that curve in the river, so I'm just making sure.
(yes, I'm too lazy to find my sd card.)
Thank you!
 
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I want to say yes, but because the upper left square corner is also half in the river, I'll say no. TBH, I'm not sure. Maybe move the plot down by a space?
 
I can't, my path is there and that the only place for it unfortunately.
 
I know one space from the river isn't a deal breaker at all (Beardo moved his house one space from the river). But I'm not sure about that corner piece. I do know that if you can't walk a 360 around a house without getting stuck, it's too close to the river, and the game won't place a house there, even if there looks like there's enough space. So maybe try to dig some holes where the house would be, and see if you can walk around it with no problems? That's the only thing I can think of..
 
Hmm, ok, well, I can put a hole 3x3 where the insides of the tiles are and walk around the back.
So maybe? I'll have to try I guess. :) Thank you!
 
I think you can still walk around if you put holes to check where the plot is going to be, but that uneven corner is suspect. If you can dig a hole in that spot or put flowers and paths, there'd be no question. But it seems like you can't so I'm not sure if you can put a villager house on there. There's no harm in trying, I guess? Since you can just TT back to the previous day to edit paths and stuff.
 
I think you can still walk around if you put holes to check where the plot is going to be, but that uneven corner is suspect. If you can dig a hole in that spot or put flowers and paths, there'd be no question. But it seems like you can't so I'm not sure if you can put a villager house on there. There's no harm in trying, I guess? Since you can just TT back to the previous day to edit paths and stuff.

I've never had any luck with tting backwards with plots, either with ds clock or the game clock, but I plan in plot resetting and I have everything covered with tiles so hopefully...
 
I've never had any luck with tting backwards with plots, either with ds clock or the game clock, but I plan in plot resetting and I have everything covered with tiles so hopefully...

I use the ds clock to go back and forth while making sure the in-game and ds clock are synchronized.

Well, you can use the in-game clock to TT backwards but you won't be able to change the time forward to actual date or time once you start plot resetting again (unless you load the mayor) so changing from the ds clock is safer for me.

Also, if you plan on TT'ing back to ''previous day'' to fix stuff, make sure it's the day when you last played/loaded your mayor file and saved the game, or else, the game will consider it a new day and the plot will be set.
 
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