Anyone else burnt out on time travel?

Leebles

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My method of time travel is the two day forward, two day back method. I run up the villager I want to move to see if they ping. If they don't, I talk to two different "safety" villagers and talk to them about five or six times to see if anyone is thinking of moving. It seems like a good method, right? Villagers generally rat out other villagers who are thinking of moving, and talking to two different ones would ensure that the safety doesn't get to leave either, right? Wrong.

I am trying to get Ruby out, but everyone else in the entire town has asked to move out but her. Jay didn't say anything about moving. Avery, Felicity, and Pashmina didn't say anything about him leaving either. But he did anyway.

You might ask, "But Leebles, why don't you just time travel more thoroughly?" Because I have been tting (just for Ruby, specifically) for about six hours. I have had to read the same dialogue so many times, only to let one of my favorite villagers move anyway. And still Ruby stands above it all. Triumphant. Gazing at me with those vacant red doll's eyes every time I load up the game. Pinging me, just to ask if she's still "super sparkly". You tell me, Ruby. You tell me.

I'm considering becoming one of those players that unconditionally refuses to time travel. I probably will, actually. But after I finally manage to exorcise Ruby, the white she-beast. Ruby, the townwrecker. She needs to pay.
 
I posted this in another thread, but I find this a far more safe and efficient way to both get villagers to move out, and make sure you catch it:

I hate hate HATE trying to get villagers to ping me. Here's what I do, but you have to be VERY careful not to start your file up instead of hit new file:

If someone has just moved in/out, it's safe to skip 3 days ahead, so do that. If that makes you nervous, change the date, then start a new character to see if anyone moved without you looking. If they didn't, continue your real file and save/quit.

Now skip ahead 5 days. but DO NOT load your mayor, start a new file instead. Whatever house is missing is who is going to move. Exit out, go back to the safe day they were still in town, and THEN you know for sure who you have to get to ping. Easy!

I find this much easier than running around for hours trying to ping all your villagers, but it is a little scary to do since if you're not paying attention you could load up your mayor and lose a dreamie. But since you can lose a dreamie just because they happened to never ping you even though they were planning on moving, I think this way is a lot more effective and less risky in the long run! I've moved out three unwanted villagers this way (and stopped Static from leaving, that little butt).

Also, if you have a lot of dreamies in your town, you should start up on a new file to check if anyone's left just in case--then you can always TT back to a day you know you had everyone there, and they'll still be there!
 
I posted this in another thread, but I find this a far more safe and efficient way to both get villagers to move out, and make sure you catch it:

I hate hate HATE trying to get villagers to ping me. Here's what I do, but you have to be VERY careful not to start your file up instead of hit new file:

If someone has just moved in/out, it's safe to skip 3 days ahead, so do that. If that makes you nervous, change the date, then start a new character to see if anyone moved without you looking. If they didn't, continue your real file and save/quit.

Now skip ahead 5 days. but DO NOT load your mayor, start a new file instead. Whatever house is missing is who is going to move. Exit out, go back to the safe day they were still in town, and THEN you know for sure who you have to get to ping. Easy!

I find this much easier than running around for hours trying to ping all your villagers, but it is a little scary to do since if you're not paying attention you could load up your mayor and lose a dreamie. But since you can lose a dreamie just because they happened to never ping you even though they were planning on moving, I think this way is a lot more effective and less risky in the long run! I've moved out three unwanted villagers this way (and stopped Static from leaving, that little butt).

Also, if you have a lot of dreamies in your town, you should start up on a new file to check if anyone's left just in case--then you can always TT back to a day you know you had everyone there, and they'll still be there!

You know, that seems very safe and very smart! I will probably do that after changing my clock to the 26th. You see, Ruby's birthday is on the 25th. I thought maybe she hadn't pinged yet because she was stubborn and wanted me to celebrate her birthday with her. I just gave her a gift and made merry with her and whatnot, so maybe that will finally satisfy her.
 
You know, that seems very safe and very smart! I will probably do that after changing my clock to the 26th. You see, Ruby's birthday is on the 25th. I thought maybe she hadn't pinged yet because she was stubborn and wanted me to celebrate her birthday with her. I just gave her a gift and made merry with her and whatnot, so maybe that will finally satisfy her.

I definitely know how frustrating trying the other way was, I've been much happier with the process doing it this way (and it's much faster, too!). But yeah, basically, if someone has just moved or moved in, TTing 3 days is completely safe, and I've found that ALWAYS makes a plot disappear, but if you try and it doesn't, another 1-2 days should do it. XD

Haha, I feel you. I'm still waiting on Goose and Sydney to try to leave, and they were from my starting pool. I've already had two dreamies I recently got try to leave first!
 
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So I just travelled 5 days forward from the 26th to get to the 31st, New Year's Eve. I started up a new character, and all ten houses are up. Should I go back to Christmas or pre-Christmas because no one would want to move on New Year's Day? Also, what do you do if you see that no one wants to move? Travel forward a day, save, load up a new character after setting the clock five days ahead?
 
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What you should do is TT day by day, using the dreamies as safety nets, and they will mention someone moving out.
 
What you should do is TT day by day, using the dreamies as safety nets, and they will mention someone moving out.

I don't intend to sound disrespectful, but safety nets didn't do a thing to prevent Jay from moving. I was talking to at least two different villagers every single cycle at least five times.
 
What you should do is TT day by day, using the dreamies as safety nets, and they will mention someone moving out.

Honestly, this method is super slow and grueling and not guaranteed to let you know who's moving. You can exhaust talking to every villager 10+ times and still not hear a rumour about someone moving, it's all up to chance.
 
I don't intend to sound disrespectful, but safety nets didn't do a thing to prevent Jay from moving. I was talking to at least two different villagers every single cycle at least five times.

No, it should be one villager until they start thinking.
 
No, it should be one villager until they start thinking.

I remember reading that thread. By the end people were saying that the one "thinking" villager (who is supposed to be a dreamie) moves out sometimes because villagers never tell you they're moving unless they have a chance to ping you. It is a bunk method.
 
No, it should be one villager until they start thinking.

That's still far more time consuming (especially if some villagers are in the museum/etc and you need to keep resetting to get to talk to all the villagers).

I know the method I listed SOUNDS more scary and complex, but after trying it out I understand why some people use it instead. I'd never go back to the other way!

And: Every villager will eventually start "thinking" if you talk to them too much, I don't see how that would help anything.
 
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The thinking thing says nothing, if you talk to 1 villager a lot they start thinking too but they won't move.
I would want to try static sparks idea but I'm still a little scared to lose a villager I want to keep :p
 
The thinking thing says nothing, if you talk to 1 villager a lot they start thinking too but they won't move.
I would want to try static sparks idea but I'm still a little scared to lose a villager I want to keep :p

Before you try it, just write down the date your game is currently on! There's no risk in skipping 5 days ahead and starting a new file to check to see if someone leaves as long as you make sure to set your game back to the old date when you play with your mayor next :D And starting a new character only takes about 1 minute~
 
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Before you try it, just write down the date your game is currently on! There's no risk in skipping 5 days ahead and starting a new file to check to see if someone leaves as long as you make sure to set your game back to the old date when you play with your mayor next :D And starting a new character only takes about 1 minute~
What do you do if no one leaves in five days, though? Go forward one day, save, then do it again?
 
You mean you have to chance the day on your ds itself, not in game?
 
I posted this in another thread, but I find this a far more safe and efficient way to both get villagers to move out, and make sure you catch it:

I hate hate HATE trying to get villagers to ping me. Here's what I do, but you have to be VERY careful not to start your file up instead of hit new file:

If someone has just moved in/out, it's safe to skip 3 days ahead, so do that. If that makes you nervous, change the date, then start a new character to see if anyone moved without you looking. If they didn't, continue your real file and save/quit.

Now skip ahead 5 days. but DO NOT load your mayor, start a new file instead. Whatever house is missing is who is going to move. Exit out, go back to the safe day they were still in town, and THEN you know for sure who you have to get to ping. Easy!

I find this much easier than running around for hours trying to ping all your villagers, but it is a little scary to do since if you're not paying attention you could load up your mayor and lose a dreamie. But since you can lose a dreamie just because they happened to never ping you even though they were planning on moving, I think this way is a lot more effective and less risky in the long run! I've moved out three unwanted villagers this way (and stopped Static from leaving, that little butt).

Also, if you have a lot of dreamies in your town, you should start up on a new file to check if anyone's left just in case--then you can always TT back to a day you know you had everyone there, and they'll still be there!
I never thought of doing it this way! So, can you exit out of the game without saving the new character and the outcome will still be the same with your mayor? (If say, no one wants to move) Or do you need to put up a tent with that character?

I hope that made sense. :3
 
**Another kind of important thing to mention: before skipping 5 days, you want to talk to all your villagers at least once, since they won't ping if you haven't talked to them for a week. This is only if you're skipping 5 days to actually move out a villager you want to, though.

What do you do if no one leaves in five days, though? Go forward one day, save, then do it again?

If no one leaves, it's safe to skip another 2-3 days because no one wanted to move (this is better than 1 because sometimes villagers can take more than 3 days to want to move). Then save, quit, and skip 5 days again and check!

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I never thought of doing it this way! So, can you exit out of the game without saving the new character and the outcome will still be the same with your mayor? (If say, no one wants to move) Or do you need to put up a tent with that character?

I hope that made sense. :3

Yes, all you do is exit. When someone wants to move, it's already decided on the day they wanted to move, so that's why skipping 5 days later will get you a moved villager (and if it didn't, that means you have to skip a few more days and save/quit because no one was wanting to move). Just make SURE you start a new character instead of loading on your mayor, because if you do that and someone moved, it's permanent. The game doesn't save when you start a new character until you get your TCP, that's why it's safe to check this way (also how you can pick where plots go/randomize campers)

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You mean you have to chance the day on your ds itself, not in game?

Yes, you should always change the time on your DS when TTing, it's much more convenient.
 
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**Another kind of important thing to mention: before skipping 5 days, you want to talk to all your villagers at least once, since they won't ping if you haven't talked to them for a week. This is only if you're skipping 5 days to actually move out a villager you want to, though.



If no one leaves, it's safe to skip another 2-3 days because no one wanted to move (this is better than 1 because sometimes villagers can take more than 3 days to want to move). Then save, quit, and skip 5 days again and check!

- - - Post Merge - - -



Yes, all you do is exit. When someone wants to move, it's already decided on the day they wanted to move, so that's why skipping 5 days later will get you a moved villager (and if it didn't, that means you have to skip a few more days and save/quit because no one was wanting to move). Just make SURE you start a new character instead of loading on your mayor, because if you do that and someone moved, it's permanent. The game doesn't save when you start a new character until you get your TCP, that's why it's safe to check this way (also how you can pick where plots go/randomize campers)

- - - Post Merge - - -



Yes, you should always change the time on your DS when TTing, it's much more convenient.

Are you completely sure that villagers won't show up on the map of a new character if they're in boxes? This one time, on Skye's moving day, I made a new character to check around and she was just standing around. I loaded up my main character and BAM, boxes. I guess that could be fixed by going six days forward instead, though.
 
Yes, all you do is exit. When someone wants to move, it's already decided on the day they wanted to move, so that's why skipping 5 days later will get you a moved villager (and if it didn't, that means you have to skip a few more days and save/quit because no one was wanting to move). Just make SURE you start a new character instead of loading on your mayer, because if you do that and someone moved, it's permanent. The game doesn't save when you start a new character until you get your TCP, that's why it's safe to check this way (also how you can pick where plots go/randomize campers)
Ahhh, I realise how it could be dangerous now. However, I think I could trust myself as long as I'm not doing anything else. Anything to save time. I've had experiences when doing the reset trick for house placement when I've loaded up my Mayor by mistake... I thought I could multitask by posting on here in between and of course I ended up on auto pilot~ xD
 
Are you completely sure that villagers won't show up on the map of a new character if they're in boxes? This one time, on Skye's moving day, I made a new character to check around and she was just standing around. I loaded up my main character and BAM, boxes. I guess that could be fixed by going six days forward instead, though.

If you worry a character might be in boxes on that day, try 6, then! But if they haven't pinged you, they should just leave in 5 days even IF that was their moving date.

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Ahhh, I realise how it could be dangerous now. However, I think I could trust myself as long as I'm not doing anything else. Anything to save time. I've had experiences when doing the reset trick for house placement when I've loaded up my Mayor by mistake... I thought I could multitask by posting on here in between and of course I ended up on auto pilot~ xD

Ahah, yeah, multitasking is not recommended while resetting in any way XD but yeah, it's totally safe as long as you're slow and careful when starting up the game >_>
 
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