A Wild Hopper Appeared in my Town...

rosiekitty405

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In the middle of my path that I just finished last night. It was a dirt one sooo...
I honestly love that villagers can show up anywhere just it pisses me off
When they appear in a path ._. When they move it screws up the path even more
From the house marks -_-... Like there is pros and con to this new feature :/.
Yet the cons are awful IMO. I'm trying to get Hopper out immediately.
Lol if anyone wants him just come kidnap him... Please. Jk...

Anyways let's just share the pros and cons of this feature...
 
Yeah, I've learned to just start each day with a new char to check if anybody is moving in when I have less than 10 villagers........ I literally had Teddy screw up my perfect apple orchard with his stupid move in. I reaaaallly hate the spotpass feature with villagers.

I try to control where they move in with PWPs and since i've pretty much done a lot of cycling, I can predict where new villagers may move in.

I never played the previous games but it sounds like it was less hectic?
 
I like the unexpected-ness, but sometimes they move into really awkward places! Like RIGHT behind town hall! -__-
 
In Wild World (and all past games, I guess, but I mostly played WW), I liked that there were no real "bad" house locations. All the house locations -- dictated by the signs around town -- were fine, and none of them interfered with my town plans and paths. So in Wild World, there was no stress for me about getting a new neighbor unexpectedly after a WiFi or whatever -- only excitement at meeting a new neighbor, you know! Now it's almost like people will get mad at you if you accidentally give them a neighbor after a WiFi, and I think it's mostly because of the house placement business, so that's kind of a shame. :[

But there are some pros to the new system too. It's cool that you can control exactly where villager houses go if you have the patience to do the reset trick. You can put them all together in rows, put them in strategic places where they'll look nice, create little neighborhoods, etc. I saw one person put Chrissy and Francine's houses right next to each other, it looked cute! Another pro is the lack of signs around town. I didn't play City Folk much but I remember having tons of signs around town (much more than Wild World, where I only had 2 extra signs).
 
I, too, like the unexpectedness and feel that although they move into awkward places, it isn't forever, so I can just work with it until they are ready to move on. I do not let anyone move without first earning their picture, so it takes me a little while to get it done, but it does eventually happen.
 
Stupid question here, regarding to Xrissy post.

Why cant you use your mayor and reset if you find the new villager set up at a location you dont want?

Why must it be a new char? And by new char do you create a new one eveytime or just use back the same new 2nd char?

Thanks
 
Stupid question here, regarding to Xrissy post.

Why cant you use your mayor and reset if you find the new villager set up at a location you dont want?

Why must it be a new char? And by new char do you create a new one eveytime or just use back the same new 2nd char?

Thanks

It has to be a new character because if you load an existing character, the game is saved before you even exit the house -- when Isabelle says she's getting the town ready (or whatever she says) and it says "don't turn off the power" and there's a little loading disc. Because the game is saved when you load an existing character, any house plot you find is irreversible; it's been saved already.

But if you load the game with a new character (before you've loaded the game with an existing character), you'll notice that there aren't any moments when the game is saved until you get your Town Pass Card from Isabelle. This allows you to load the game, see if there are any house plots, reset if the house plot is not to your taste, and try again with another brand new character until the house plot is to your liking.
 
Stupid question here, regarding to Xrissy post.

Why cant you use your mayor and reset if you find the new villager set up at a location you dont want?

Why must it be a new char? And by new char do you create a new one eveytime or just use back the same new 2nd char?

Thanks

Totally not a stupid question. It's a really confusing concept but it's basically what Twisk mentioned. Once you load up any of your 'main characters', it loads up the town and it stays that way.

So yep, new char every time. So once I find that everything is where I want it to be, I 'save' with that new character by setting up a new house and everything, close the game and just demolish their house.

- - - Post Merge - - -

In Wild World (and all past games, I guess, but I mostly played WW), I liked that there were no real "bad" house locations. All the house locations -- dictated by the signs around town -- were fine, and none of them interfered with my town plans and paths. So in Wild World, there was no stress for me about getting a new neighbor unexpectedly after a WiFi or whatever -- only excitement at meeting a new neighbor, you know! Now it's almost like people will get mad at you if you accidentally give them a neighbor after a WiFi, and I think it's mostly because of the house placement business, so that's kind of a shame. :[

But there are some pros to the new system too. It's cool that you can control exactly where villager houses go if you have the patience to do the reset trick. You can put them all together in rows, put them in strategic places where they'll look nice, create little neighborhoods, etc. I saw one person put Chrissy and Francine's houses right next to each other, it looked cute! Another pro is the lack of signs around town. I didn't play City Folk much but I remember having tons of signs around town (much more than Wild World, where I only had 2 extra signs).

That's what I was wondering! I was reading up on how villagers move one time and expected 'signs' to show up where the previous one left. Lol guess it was specifically for older games but jeez that was kind of a downer since in the beginning, all my villagers mysteriously landed next to each other. Btw, totally played a little bit of WW since my bf had it. All I can say is there were a looot of improvements since then LOL!
 
It has to be a new character because if you load an existing character, the game is saved before you even exit the house -- when Isabelle says she's getting the town ready (or whatever she says) and it says "don't turn off the power" and there's a little loading disc. Because the game is saved when you load an existing character, any house plot you find is irreversible; it's been saved already.

But if you load the game with a new character (before you've loaded the game with an existing character), you'll notice that there aren't any moments when the game is saved until you get your Town Pass Card from Isabelle. This allows you to load the game, see if there are any house plots, reset if the house plot is not to your taste, and try again with another brand new character until the house plot is to your liking.

Totally not a stupid question. It's a really confusing concept but it's basically what Twisk mentioned. Once you load up any of your 'main characters', it loads up the town and it stays that way.

So yep, new char every time. So once I find that everything is where I want it to be, I 'save' with that new character by setting up a new house and everything, close the game and just demolish their house.


Thank you both very much! I have a clear picture now. :)
 
I love not having a ton of signs everywhere, that really annoyed me in CF. I don't mind when villagers move into paths, either. I feel like it's healthy for my town to keep changing as villagers move in and out, paths adjusting to accommodate. There's only one spot I would hate for a villager to move into, and that's right next to my house. To prevent that, I just threw down a flowerbed in the spot they could potentially move into. Looks nice and keeps villagers from moving in on top of me.
 
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