A sad, yet funny story of why I get scared

PKMNRULES!

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OK, it all started when I was playing on the track Green Plant: Mobius Ring, from the Sapphire Cup in Grand Prix. I was playing like I always was: noobishly and "boostful". (use my boost a little too much) If you don't know, Mobius Ring looks somewhat like this crummy ASCII art: (ignore the dots)

Here, the track twists, putting you on the bottom first time round, then on the top after you pass it again
...................V
......./====><======\
......//...........................\\
....//..<These are "dull".\\
....\\180 degree turns>.//
......\\...........................//
.......\======|=====/
...................<|Start/finsh

Very simple. There are a couple of dash plates between the start and the twist to go to the bottom, and there are some mines about half of the way through the entire track. Also, there's pit areas at the half way point and near the end. Oh, you have to pass the finish line on the top to register a lap, so you kinda have to do six laps.

Anyway, to continue my story, I was on the underside, being boost-aggressive, and, when I used a boost, I went COMPLETELY out of control, to the point where I jumped ever so slightly, but since gravity was above me, I fell up and heard, "Off course!" and saw and heard "Retired!" Ever since, I get majorly scared when I'm upside-down for any more than three seconds. Because of this, I'm scared of/hate the following tracks:

Lightning: Loop Cross (Ruby Cup), scares me moderatly

Believe it or not, NOT Aeropolis: Multiplex (Ruby Cup), I usually don't notice when I'm upside down. I can't be scared of anything if I don't know it's there!

Green Plant: Mobius Ring (Sapphire Cup), the track that started it all, scares me pretty bad

Mute City: Serial Gaps (Sapphire Cup), OK, OK, I know you don't go upside-down here, I just hate it because of all the jumps! You could screw up at just one a have to do the whole thing over again! And with the large amount of jumps, the chances of that are pretty high.

Casino Palace: Double Branches (Emerald Cup), two reasons: 1) I need some rails on the track in the beginning, otherwise, the dash plates are just death traps for me! 2) It scares me severly, I'm upside-down for about 30 seconds!

Lightning: Half Pipe (Emerald Cup), I NEED SOME GUARD RAILS!!! THIS ENTIRE TRACK DOESN'T HAVE ONE UNTIL THE START!!!

Cosmo Terminal: Trident (Diamond Cup), Could this track get any MORE dangerous? I think not. See the reason for the above track, keeping in mind that the track here is only about three to four machines wide, about a fourth as wide as most of the above, and to top it off, the background environment makes it looks like I'm going up at about a mile per second. I HATE this track!!! You wouldn't believe how infrequently I use my boost and the dash plates!!!

Believe it or not, NOT Fire Field: Undulation (Emerald Cup), though there is quite a lack of guard rails on about half the track, they're mostly on straight-aways, making it pretty safe to boost, no matter where you are.

Edit: Added a few things, and corrected a few grammarical errors.
 
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