Biancasbotique
Sweet Feather
Hello everyone!
Here I am again with a quick mafia (Xmas theme!). This game is a semi-open set up of five townies and 2 mafia. The premise is that all five townies have blue roles as well as the 2 mafia. This is going to be crazy unbalanced so it's really a game of chance and wit. 7 Participants...We do not have day phases. We only have night phases. Which means each round, we have night actions...Although this is the case, each round, we have something called priority actions, which means that each round I will tell everyone if its the townie round or mafia round (whoever gets the priority action over the other).
For e.g. night 1 is mafia round; mafia choose to kill x; x chose to kill y....its mafia round so x will die meaning x will not be able to kill y
Same rules as mafia applies and night actions occur every 24 hours. Failure to send in action is just that. Failure to send (but its not gonna work to your advantage if you don't participate)....
Players
1.
2.
3.
4.
5.
6.
7.
Yay!
Here I am again with a quick mafia (Xmas theme!). This game is a semi-open set up of five townies and 2 mafia. The premise is that all five townies have blue roles as well as the 2 mafia. This is going to be crazy unbalanced so it's really a game of chance and wit. 7 Participants...We do not have day phases. We only have night phases. Which means each round, we have night actions...Although this is the case, each round, we have something called priority actions, which means that each round I will tell everyone if its the townie round or mafia round (whoever gets the priority action over the other).
For e.g. night 1 is mafia round; mafia choose to kill x; x chose to kill y....its mafia round so x will die meaning x will not be able to kill y
Same rules as mafia applies and night actions occur every 24 hours. Failure to send in action is just that. Failure to send (but its not gonna work to your advantage if you don't participate)....
Players
1.
2.
3.
4.
5.
6.
7.
Yay!
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