Jesusfreakette
Senior Member
Alright, so I've seen enough people talk mention this that it deserved its own discussion. Gameplay after Level 20 has become very, very slow for me. Building amenities and furniture for villagers is suddenly taking high amounts of material (120+) without a proportionately faster way to get it.
This leads to me being able to get ~30-60 of my desired material every day, if I complete every request and visit the quarry at an opportune time, and I'll likely be able to make what I want in a few days.
That's one piece of desired furniture.
Every few days.
Of constant gameplay.
Of course, this can vary, but for the most part, I'm finding later levels to be very, very slow, and not exactly rewarding. I really enjoyed the earlier levels, and I've been pretty taken aback at how quickly this game became slow!
Gameplay-wise, I'd say we need consistent rewards and varied activities to make it more interesting. As it is now, my rewards have slowed down remarkably, and I'm still completing the same tasks I did at Level 1. This isn't the worst thing in the world, but is certainly a surprisingly lacking design from Nintendo/DeNA, who are usually better at maintaining an interesting pace.
Is this something you anticipate being solved in version 1.0? If not, what sorts of things do you think would solve it?
I think a greater variety of villagers would certainly be rewarding, but then I'd be less likely to interact with the villagers I'm actually interested in. Greater sources of materials, or at least clearer sources (instead of trying to guess) might help. One huge thing that would help is random events from NPCs like in the original games - something to break the pace of normal gameplay and give you new tasks, and rewards. As it is now, almost anything, from more Isabelle quests to more shopkeepers to more characters would be enough to break my current slogging grind to get enough wood and cotton. However, what dies everyone else think?
This leads to me being able to get ~30-60 of my desired material every day, if I complete every request and visit the quarry at an opportune time, and I'll likely be able to make what I want in a few days.
That's one piece of desired furniture.
Every few days.
Of constant gameplay.
Of course, this can vary, but for the most part, I'm finding later levels to be very, very slow, and not exactly rewarding. I really enjoyed the earlier levels, and I've been pretty taken aback at how quickly this game became slow!
Gameplay-wise, I'd say we need consistent rewards and varied activities to make it more interesting. As it is now, my rewards have slowed down remarkably, and I'm still completing the same tasks I did at Level 1. This isn't the worst thing in the world, but is certainly a surprisingly lacking design from Nintendo/DeNA, who are usually better at maintaining an interesting pace.
Is this something you anticipate being solved in version 1.0? If not, what sorts of things do you think would solve it?
I think a greater variety of villagers would certainly be rewarding, but then I'd be less likely to interact with the villagers I'm actually interested in. Greater sources of materials, or at least clearer sources (instead of trying to guess) might help. One huge thing that would help is random events from NPCs like in the original games - something to break the pace of normal gameplay and give you new tasks, and rewards. As it is now, almost anything, from more Isabelle quests to more shopkeepers to more characters would be enough to break my current slogging grind to get enough wood and cotton. However, what dies everyone else think?