So, I read this on tumblr and it really got me thinking...
The Animal Crossing series, as a whole, is about not running. Taking it slowly, day by day progress, and in the end, the results pay off. It's about a peaceful small village with friendly neighbors just living each day.
The literal act of ?running? is the only thing that the game ?punishes? you for doing - you?ll destroy flowers, scare away fish and bugs, and gradually tear away the grass. But the game still gives you the option to run, because it?s about choosing to slow down and enjoy the journey. The same can be said about time traveling - you'll risk having a villager move way, get weeds, bed hair, etc. Still, you can choose to do so, just like in life.
As the link said, "It?s not about beginnings or endings, it?s about the calmness between those events."
Beautiful. ;v;
The Animal Crossing series, as a whole, is about not running. Taking it slowly, day by day progress, and in the end, the results pay off. It's about a peaceful small village with friendly neighbors just living each day.
The literal act of ?running? is the only thing that the game ?punishes? you for doing - you?ll destroy flowers, scare away fish and bugs, and gradually tear away the grass. But the game still gives you the option to run, because it?s about choosing to slow down and enjoy the journey. The same can be said about time traveling - you'll risk having a villager move way, get weeds, bed hair, etc. Still, you can choose to do so, just like in life.
As the link said, "It?s not about beginnings or endings, it?s about the calmness between those events."
Beautiful. ;v;