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Pokémon Rate My Team Please

Glaishy

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This is the first team I've ever put together, so I thought some opinions from someone who is experienced would be helpful :). Here goes:

Arcanine
Ability: Intimidate
Nature:Adamant
Item: Rocky Helmet
Moves: Will-O-Wisp, Crunch, Body Slam, Flamethrower
EVs: 252 in Attack, 124 in Defense, 132 in Speed

Alolan Ninetales
Ability: Snow Warning
Nature: Timid
Item: Focus Sash
Moves: Freeze-Dry, Aurora Veil, Moonblast,Dark Pulse
EVs: 252 in Special Attack, 252 in Speed, 4 in Special Defense

Garchomp
Ability: Rough Skin
Nature: Jolly
Item: Groundium Z
Moves: Earthquake, Dragon Claw, Poison Jab, Stone Edge
EVs: 252 in Attack, 252 in Speed, 4 in Special Defense

Metagross
Ability: Clear Body
Nature: Brave
Item: Metagrossite
Moves: Zen Headbutt, Thunder Punch, Flash Cannon, Gyro Ball
EVs: 252 in HP, 252 in Attack, 4 in Special Attack

Gengar
Ability: Cursed Body
Nature: Timid
Item: Gengarite
Moves: Destiny Bond, Shadow Ball, Sludge Bomb, Thunderbolt
EVs: 252 in Special Attack, 252 in Speed, 4 in Special Defense

Vaporeon
Ability: Water Absorb
Nature: Lax
Item: Lum Berry
Moves: Scald, Shadow Ball, Ice Beam, Protect
EVs: 252 in HP, 252 in Defense, 4 in Special Attack

Please, please, please suggest anything and advice is always welcome! <3
 
Depends where you plan on using it. If you're using it somewhere where Mega's aren't allowed, then you should change Gengar and Metagross's hold items.

Your team is also pretty weak to ground and only has one real counter to it (Vaporeon). Vaporeon is also a very fragile Pokemon, you're better off swapping it out for a better Water type. You could also probably use with a tanky Pokemon as well. Get rid of either Metagross or Gengar, and replace it with a more defensive/set up/wall Pokemon. Also, investing Aracanine with attack EV's but giving it Flamethrower as it's primary fire attack is wasted potential, especially since Impish nature lowers Special Attack.

It's not a bad team by any means, but could definitely use some improvements here and there.
 
Depends where you plan on using it. If you're using it somewhere where Mega's aren't allowed, then you should change Gengar and Metagross's hold items.

Your team is also pretty weak to ground and only has one real counter to it (Vaporeon). Vaporeon is also a very fragile Pokemon, you're better off swapping it out for a better Water type. You could also probably use with a tanky Pokemon as well. Get rid of either Metagross or Gengar, and replace it with a more defensive/set up/wall Pokemon. Also, investing Aracanine with attack EV's but giving it Flamethrower as it's primary fire attack is wasted potential, especially since Impish nature lowers Special Attack.

It's not a bad team by any means, but could definitely use some improvements here and there.

To add onto this, I would consider trying to make full use of Mega Metagross if you plan to use it and remove Flash Cannon and replace it with Meteor Mash to make full use of Mega Metagross' attack as well as the 33% increase in all phisical moves from its ability, Tough Claws. Not only that, Meteor Mash can also have a chance of increasing attack too.

I suggest trying Fire Fang instead of Flamethrower; its not as powerful, but the Adamant nature plus Arcanine higher base attack surely improves its power. Not only that, it also has the chances of causing the opponent to flinch.

If you want to try a bulkier water type, give Milotic a try with the Marvel Scale abilty and the Bold nature. Invest EV's into its HP, Defence and 4 in Sp. Defence and try it with a moveset of Recover, Scald, Haze and Ice Beam; Scald sets up for a burn while also being a strong water type, Haze resets all the stat changes on the fiels making it useful against Pokemon that try to set up against you. Recover is obviously for recovering HP and Ice Beam hits hard on grass and dragon types as well as the ground types you potentially may have problems with. Set it up holding Leftovers to recover HP every turn.

These are just some suggestions, but I recommend you try out Smogon's Showdown before you take to the battlefield. It'll give you an idea on what the weakensses your team has and find ways to cover them as best as possible.
 
I suggest trying Fire Fang instead of Flamethrower; its not as powerful, but the Adamant nature plus Arcanine higher base attack surely improves its power. Not only that, it also has the chances of causing the opponent to flinch.
Use neither and go with Flare blitz and extremespeed with a choice band or life orb, arcanine also learn wild charge so you can hit any water types that wanna switch in. If you run a life orb, give it morning sun so that way it can replenish itself every now nad then. Or if you wanna run a defensive arcanine that's always an option.

Defensive Arc is max def/max hp careful nature with will-o-wisp, flamethrower/fire blast, morning sun, and a filler move (usually roar for anything that likes to set up stat boosts) Intimidate makes Arcanine very useful defensively, and able to take physical hits well.

Focus sash is worthless on ninetales imo since entry hazards (stealth rocks and spikes) and status conditions are all over the place, use a life orb since Ninetales can't really take a hit anyway and its base 100 SpAtk is weak. Also you need to run nasty plot, its a must on any ninetales. I'd suggest moonblast, freeze dry, and blizzard then then. Hail from snow warning gives blizzard 100% accuracy, and base 120 stab is powerful. Aurora veil doesn't real have much practicality if you're running an offensive ninetales.

Garchomp could use swords dance, one boost and he can knock out almost anything. So I'd say hoose poison jab or stone edge to give up.

Mega Metagross is FAST. Base 110 (fast as gengar), so use heavy slam instead of gyro ball, theres no point in making him slower because gyro ball won't do much damage since he's so fast. Run max speed on metagross, he's a monster who can take a hit regardless and still fast and powerful. Don't run flash cannon and put those last 4 IVs in SpDef or Def. If you want to run a special move on metty than make it psychic, and replace it with zen headbutt if you chose to run a special move. If not don't run a special move at all. If you do psychic/zenheadbutt,, heavy slam, thunder punch, filler move (probably earthquake). Tough claws boosts physical attacks

Gengar looks fine just change thunderbolt to dazzling gleam (d-gleam hits dark types that might want to switch in). Just remember you can't run two mega evolutions iirc.

Vaporeon should run Wish/Protect. Wish the first turn and tank a hit, protect so you won't take damage from the second hit, and replenish a bunch of HP on the second turn from your wish. If you you use wish then switch out then your wish will heal another pokemon on your team, and the way wish works is that it calculates the HP of the user (vaporeon who has 130 base hp) and can restore a ton of health to another pokemon that would switch in. It also learns heal bell, which you should use to heal anything that's paralyzed, asleep, burned, or poisoned. Wish/Protect/Heal Bell/ Scald makes Vaporeon into a nasty support pokemon. It can heal allies, itself, cure status ailements of the whole team, and burn things with scald.


Look on smogon for any other strategy options. Nothing on that team can take an earthquake too well too, so consider flying type or grass type. Flying types have access to defog too, which gets rid of any stealth rocks which is useful. Skarmory works well and so does Gliscor, both defensive tanks with access to roost and could work as good replacements for Metagross if you chose not to use him (only two megas are allowed). Theres a bunch of viable flying types though so keep your options open. test your team on pokemon showdown (online battle simulator) and see how it does.
 
Use neither and go with Flare blitz and extremespeed with a choice band or life orb, arcanine also learn wild charge so you can hit any water types that wanna switch in. If you run a life orb, give it morning sun so that way it can replenish itself every now nad then. Or if you wanna run a defensive arcanine that's always an option.

Defensive Arc is max def/max hp careful nature with will-o-wisp, flamethrower/fire blast, morning sun, and a filler move (usually roar for anything that likes to set up stat boosts) Intimidate makes Arcanine very useful defensively, and able to take physical hits well.

Focus sash is worthless on ninetales imo since entry hazards (stealth rocks and spikes) and status conditions are all over the place, use a life orb since Ninetales can't really take a hit anyway and its base 100 SpAtk is weak. Also you need to run nasty plot, its a must on any ninetales. I'd suggest moonblast, freeze dry, and blizzard then then. Hail from snow warning gives blizzard 100% accuracy, and base 120 stab is powerful. Aurora veil doesn't real have much practicality if you're running an offensive ninetales.

Garchomp could use swords dance, one boost and he can knock out almost anything. So I'd say hoose poison jab or stone edge to give up.

Mega Metagross is FAST. Base 110 (fast as gengar), so use heavy slam instead of gyro ball, theres no point in making him slower because gyro ball won't do much damage since he's so fast. Run max speed on metagross, he's a monster who can take a hit regardless and still fast and powerful. Don't run flash cannon and put those last 4 IVs in SpDef or Def. If you want to run a special move on metty than make it psychic, and replace it with zen headbutt if you chose to run a special move. If not don't run a special move at all. If you do psychic/zenheadbutt,, heavy slam, thunder punch, filler move (probably earthquake). Tough claws boosts physical attacks

Gengar looks fine just change thunderbolt to dazzling gleam (d-gleam hits dark types that might want to switch in). Just remember you can't run two mega evolutions iirc.

Vaporeon should run Wish/Protect. Wish the first turn and tank a hit, protect so you won't take damage from the second hit, and replenish a bunch of HP on the second turn from your wish. If you you use wish then switch out then your wish will heal another pokemon on your team, and the way wish works is that it calculates the HP of the user (vaporeon who has 130 base hp) and can restore a ton of health to another pokemon that would switch in. It also learns heal bell, which you should use to heal anything that's paralyzed, asleep, burned, or poisoned. Wish/Protect/Heal Bell/ Scald makes Vaporeon into a nasty support pokemon. It can heal allies, itself, cure status ailements of the whole team, and burn things with scald.


Look on smogon for any other strategy options. Nothing on that team can take an earthquake too well too, so consider flying type or grass type. Flying types have access to defog too, which gets rid of any stealth rocks which is useful. Skarmory works well and so does Gliscor, both defensive tanks with access to roost and could work as good replacements for Metagross if you chose not to use him (only two megas are allowed). Theres a bunch of viable flying types though so keep your options open. test your team on pokemon showdown (online battle simulator) and see how it does.

I considered Flare Blitz, but then you also need to take into account recoil and Arcanine doesn't have a way of recovering damage unless you give it Leftovers.

- - - Post Merge - - -

Wait, never mind Arcanine has access to Morning Sun.
 
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