Okay, I've been thinking about it for a bit and I've tried some things out. Using your suggestions, I came to this path layout:
The blue lines are main path, the green ones are natural/stepping stone-like paths.
I'm still a bit unsure about the circled areas in the picture below, though.
- I don't like the way you have to make a corner to the right when coming from the plaza to the town hall. I could change that by extending the path upwards, and making that corner later, but then the path doesn't lead right to the town hall's entry
and I don't like the way of going to the town hall from
my house. Any suggestions?
- The way the natural path leads upwards from the main path, over a bridge, passing by the campsite. Coming from Re-Tail, you're going down, right, then up again. I could make a straight horizontal path from Re-Tail to that bridge, but the path on the left of Re-Tail (above the pond) wouldn't continue straight to the bridge. It'd have to go down two spaces, and it'd look a bit weird. Should I keep it a tad bit inconvenient to make it look better (and possibly have more space)?
- The space to the right of the station - I would like a quicker way from the town hall/police station to the station (and the other way around); that path would probably reach the train station on that side. I don't want to take up a lot of space for an extra path, and I'm not sure how to place it (what route to take from where). Maybe a small natural path is an idea, but it'd still take up space and possibly cut an area for pwps in half. What should I do with this?
Thanks in advance to anyone willing to help!