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Mafia TBT Mafia II: Mafia Strike Back [Game Over/Mafia Win]

KarlaKGB

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GAME OVER! MAFIA WIN

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TBT Mafia II: Mafia Strike Back

Day 1 | Night 1
Day 2 | Night 2
Day 3 | Night 3
Day 4 | Night 4
Day 5 | Night 5

Endgame
Actions/Votelists
Observer chat
Scum chat


Introduction:
Welcome to TBT Mafia. Mafia is a game of the informed minority versus the uninformed majority. To elaborate, the game is divided into two teams: the Town and the Mafia. Mafia know who each other are, and can coordinate their actions privately. Town on the other hand don't know anything other than their own role. To compensate, there are many more Townies than Mafia.

At the beginning of the game, you are PM'd your role. The game is divided into repeating phases of Day and Night. Day will generally last 48 hours and revolve around voting for a player to be lynched. Each player (including Mafia) get one vote, and players must figure out who the Mafia are, and convince others that they are correct. At the end of the day, the person with the most votes is lynched, and their alignment and role are revealed.

Night is typically 24 hours long and is reserved for Mafia night kills and players with special abilities. Usually, players discuss the results of the lynch at night, and make plans for the next day. When night ends, everyone will be informed of who died during the night. The new day will begin, and discussions for the lynch begin anew.

Mafia is a game of logic, intuition, persuasiveness, reading ability, emotion, and will. In short, its a thinking man's game. There are many different ways to approach the game and every game is a very different experience. In addition, Mafia is not for the faint-hearted or overly emotional. While not occurring every game, sometimes people can get into very heated arguments with one another. People can get very emotional playing Mafia, as it is a high-intensity endeavour. That being said, playing Mafia is an excellent to develop thick skin, improve your patience, and make yourself a stronger person mentally.

Be warned - Mafia requires a time commitment. This generally depends on the player, but at minimum 30 minutes a day of solid effort is required. As part of the time commitment, Mafia requires a great deal of reading. Most people are actually quite poor at reading comprehension and playing Mafia is a great way to improve your reading ability, as well as your writing and ability to think and argue logically.

As this is the second game, and many people will be familiar with Mafia by now, I will be even more invisible this game. In the first game, I would drop hints (especially to Mafia) when I thought they were making a suboptimal play because they didn't fully understand the roles. Now, it is up to you to ask me the right questions and seek clarification, not for me to give the result you were expecting.




Playerlist:

Signups are limited to the first 35. After that, names will be placed in a Replacement list.

  1. River Vigilante (Modkilled Day 2)
  2. Mary Mafia Goon (Modkilled Day 1)
  3. Prof Gallows Veteran (Lynched Day 5)
  4. iLoveYou Godfather/Sheriff/fakeDetective
  5. MyLifeIsCake Townie (Killed Night 4)
  6. lynn105 Detective (Killed Night 2)
  7. AndyB Townie (Modkilled Day 3)
  8. SuperPenguin Vigilante (Killed Night 5)
  9. LaurinaMN Miller (Killed Night 1)
  10. 3DSfan134 Townie (Lynched Day 2)
  11. BlueLeaf Townie (Modkilled Day 5)
  12. BellBringerGreen Townie (Modkilled Day 5)
  13. Thunder Paramedic (Killed Night 2)
  14. Lauren Mafia Roleblocker
  15. beary509 Veteran (Lynched Day 4)
  16. Hikari Mafia Goon (Lynched Day 3)
  17. FireNinja1 Townie
  18. ITookYourWaffles Vengeful Vigilante (Modkilled Day 5)
  19. Kuma Townie
  20. Farobi
  21. Gandalf Mad Hatter (Killed Night 1)
  22. Horus Miller (Killed Night 4)
  23. Dolby Townie (Lynched Day 1)
  24. Trundle Bodyguard
  25. Justin Framer/Mayor
  26. bluegoat14 Mafia Roleblocker
  27. pallycake Townie (Modkilled Day 5)
  28. tsundere Townie (Killed Night 5)
  29. oath2order Detective (Killed Night 3)
  30. TheCreeperHugz Mafia Goon (Killed Night 2)
  31. VillageDweller Paramedic (Killed Night 2)
  32. FoxWolf64 Bodyguard (Killed Night 4)
  33. Hamusuta Riley Townie
  34. Tom Townie (Killed Night 3)
  35. Kippla Townie (Killed Night 1)


Players remaining: 19 / 35

Town players remaining: 5 / 28
Bodyguards remaining: 1 / 2

Mafia players remaining: 4 / 7
Mafia KP = 2 (#of Mafia/2 rounded up)




Roles
These are all the possible roles in the game. I will not disclose how many of each role there are. There is no guarantee that all roles will be used. A player's exact role will be revealed upon their death.
Players will be randomly assigned roles when signups close and just before the game starts.


Town Roles

Townie
You are a regular member of the town, with no special abilities. Your goal is to use your vote and your voice to bring the members of the Mafia to justice.

Detective
You are a town detective. Once per Night phase, you may find out the role of a player from the host.

Vigilante
You are a disgruntled townie who's taking the law into your own hands. Once per game during the Night, you may shoot a player. If your hit overlaps with a Mafia hit, your's will be cancelled. In the case of overlapping Vigilante hits, the person who sent their hit in first will go through. You will not know why your hit was cancelled, but will have that hit refunded. If you are roleblocked, your hit will also be refunded.
Vengeful Vigilante
Same as a normal Vigilante, except you can only target players who voted to lynch an innocent on the previous day.​

Veteran
You've been around the block a few times and know how to handle yourself. You have two night lives. Given your unique status, your job is to network well, get vital information out to town, and make Mafia waste hits.

Paramedic
You are a town Paramedic. Every night you can protect the player of your choice (including yourself) from one hit. Multiple Medics can protect one player. As each Medic can only stop one hit, if the number of hits on the player exceeds the number of Medics, that player will still die. You cannot protect the same player two nights in a row. Both you and the person you protect will be informed if a hit was successfully prevented. The town will know nothing of the event. If you protect a Veteran and they are hit, your save is used up before their extra life.

Mad Hatter
You are a Mad Hatter. Being completely mad, you like to leave bombs at people's houses. You have two bombs for the duration of the game. Every night, you may place or move one bomb onto a player of your choice. If a target dies during the night, you get your bomb back. If your target is lynched, you lose that bomb. When you die for whatever reason, you throw the switch and detonate both bombs, killing those players. The detonations cannot be prevented.

Mayor
The first of the elected Town roles. Elections will be held on the first day. The winner of the election will be proclaimed Mayor. As Mayor, you will then decide the Day One lynch. As the Mayor, your votes carry twice as much weight. Also, once per game, you may declare a Double Lynch for the following day, by typing ##DOUBLE LYNCH. If you die before using the Double Lynch, the power passes to the Sheriff. If the Sheriff dies too, then the power is lost.

Sheriff
The second of the elected Town roles, the Sheriff will be the runner up in the election. Twice per game, you may pardon the victim of the lynch. You cannot pardon the Day One Mayor-decided lynch, and you cannot pardon yourself. In addition, three times per game, you may PM the host with a name. That player will be Incarcerated for the next full cycle (ie. Sheriff PMs me to incarcerate X on Day 2, X will be incarcerated for the duration of Night 2 and Day 3). They cannot vote, cannot use their ability, and cannot be targeted by anything. If a Mafioso is incarcerated, it will affect Mafia KP for that night (but not publicly). Once a player has been freed, they cannot be incarcerated again. You cannot incarcerate the Mayor or yourself.

Bodyguard
Following the election of the Mayor and Sheriff, two bodyguards will randomly be chosen from the remaining Townies. You are the protector of the elected roles. As long as a Bodyguard remains alive, the Mayor and Sheriff are immune to all killing powers. You will be told if you are chosen to be a Bodyguard, but you will not know the identity of the other. The elected roles will not know who their Bodyguards are. If you are rolechecked, you will return Townie.

Miller
You are an unfortunate Miller. You are always in the wrong place at the wrong time, saying the wrong thing. Despite this, you are 100% innocent, and aligned to the town. If you are rolechecked, you will return Mafia Goon. You will not be told you are a Miller, but it will be revealed upon your death.


Mafia Roles

Mafia Goon
You are just a minion. You have nothing except your voice and your vote to corrupt the town. You can deliver KP on behalf of the Mafia every night. Your ability as a group is to kill off players during the Night, including fellow Mafiosi.

Godfather
You are the Godfather, and have the ability to decide what role you will return as when checked by a Detective. This must be chosen on Day One, otherwise you will revert to the default Townie role. Once chosen, your role is fixed for the rest of the game.

Roleblocker
You are a Mafia Roleblocker. Every night you can PM the host with the name of a player. That player will be unable to perform any actions during the night. You cannot roleblock the same player two nights in a row.

Framer
You are a devious Mafia Framer. Every night you may choose a player. That player will return Mafia Goon to any rolechecks for that night. You cannot frame the same person two nights in a row.


Powers

Double Lynch
Usable once per game, the town will vote to lynch two people on that day. Each player will get two votes, that must be cast on different people. The Double Lynch may only be used from Day 2 onwards.



Just to make it clear, all abilities are night abilities, and are to be carried out by PM'ing the host. You are free (but ill-advised) to publicly announce your intention, but you must PM the host for it to be actioned. All abilities will also be resolved at the end of the night, so Detectives will not be told the result of their check until daybreak.

Mafia and Vigilantes will not be directly told if their actions were successful. They will have to read the Day Post and work out what happened from that.


The Mafia will designate a single member of its faction to deliver each kill.

Mafia Killing Power (KP) is # of mafia/2 rounded up (including suicide bombers and roleblockers). KP is calculated at the start of the Night phase.

Town win condition: Eradicate all Mafia.
Mafia win condition: Equal or outnumber Town




Rules:
Cheating:
Cheating includes (but is not limited to):
1. Posting after death. You may have one polite goodbye post, but it may not contain any potentially game-changing information.
2. Ruining the game by doing something like handing out your mafia's member list to the town.
3. Logging on to someone else's account to get their role or looking over someone's shoulder to get their role.
4. Posting screenshots of your inbox.
5. Posting or sharing any PM you receive from a host.
6. Getting yourself modkilled to help your team. Your non-majority-decided death may not be used as a bargaining chip.
7. Signing up more than once using smurf accounts.
8. Offering favours/items/bells outside of the game for a ingame information.
9. Sharing accounts with other players.
10. Posting a false role PM phrased as if you received it from the host. You can still fake roleclaim, but you cannot make it look like you are posting a PM you received from the host.
Cheating is not tolerated here as it ruins the game for everyone. The mods and admins here CAN take action.

Replacements
This game uses replacements. Replacements will be made in the game until the end of Night 2. If a player is modkilled during the designated time, then they will be replaced by a player on the replacement list.

Time Cycle:
This game will follow a 48 hour day and 24 hour night cycle. In case I am not able to post around deadline, any votes after the 48 hour mark will not count and the game will be put on halt until the night post is up. Currently the deadline is Midnight (0:00) GMT, but that is subject to change. Actions/votes will be accepted up to and including the posted time, but not after.




Posting:
Mod Font:
This is the mod colour. It is reserved for the host. Please do not use it.

Question Font:
This is the question colour. Use it to ask the host questions about the rules in public. You can also PM me.

Activity:
You must post in this thread once per day/night cycle and vote every day while you are alive. If you fail to do so, you will be modkilled.

Spam:
Spam is not tolerated, nor is any off-topic material. This also means you should condense your posts when possible. 15 one-liners in 30 minutes is unacceptable.

Editing:
Editing is not allowed for any reason. Editing will result in a warning. After that, you will be modkilled. While I ask for everybody to post as concisely as possible, post again if you have to edit anything. The board software automatically merges the posts anyway.

Inappropriate posts:
Mafia games can get heated and emotional. Please keep it civil and remember that what happens in Mafia stays in Mafia. Don't let things spill over to the rest of the forum, it's just a game. If you are unhappy with a player's posts, PM me first. Only if you are dissatisfied with the outcome should you involve the TBT staff.

Play to win.
That said, you should try your best to help your team win while you are alive and in the game. However, this does not mean that you should try to win by being a jerk to the other players so they all want to quit playing.

This also means that you cannot leave the game without a good reason. These situations will be dealt with on a case by case basis. PM your host if you need to leave the game.

You have been warned.

Banlist:

Starting with this game, there will be an officially enforced banlist. If you are modkilled for any reason, you will be subject to a minimum one game ban. The ban length will depend on the reason you were modkilled. Real life problems that pop up that require you to leave the game will be punished minimally. Things like getting yourself modkilled on purpose to use your non-majority decided lynch as a bargaining chip will earn you a lengthy ban.





Voting rules:
1. Voting is done in a separate thread, located here. You may announce and discuss your votes in this main thread, but only votes in the Voting thread will be counted. Do not PM me your vote.
2. Please vote in the following format: ##Vote Username. Votes not done in the correct fashion will not be counted. I will update vote counts whenever I get the chance.
3. If you want to change your vote, first type ##Unvote followed by your new vote ##Vote Username. You can change your vote at any time and as much as you like (within reason) up until the deadline.
4. No conditional voting.
5. You may vote for yourself. You may not vote for anyone dead or outside the game.
6. In the event of a tie the person with the most votes first wins (or loses).
7. Voting is mandatory. You may NOT abstain.




Curious bystanders can PM me if they want the link to the observers' quicktopic.

Credits:
Thanks to everyone who played TBT Mafia I and took it somewhat seriously.
Thanks to TL Mafia whose opening post I have shamelessly stolen.

If you have not read all the rules, go back and do so. I will not compensate for ignorance!

Mary for inactivity. (1 game)
Hamusuta for inactivity. (1 game)
lynn105 for revealing information after death. (3 games)


 
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I'm in. Let's do this Mafia! (or Town...)

Oh yess I'm prepared for more deaths ;)
 
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WAIT. Do I count? :{ Wow this sucks, I'll have to sit this one out.
 
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I followed the last game and regretted night signing up, so sign me up c:
 
Ps. try to identify everyone in the "banner" picture. You can click for a higher resolution photo.
 
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