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So, are you guys ready to draw some human faces? I know I’m always ready to, and here I’m going to demonstrate the (ART SCHOOL©) way I’ve started to draw them, line them, and shade them, as demonstrated by my streams. I’m going to warn you some basic knowledge of human anatomy is needed.
First I start with gestural circles. Loose lines to help me figure out how big the general scale of my monstrosity is going to look. Not that
Welcome to the Line art and Coloring Photoshop tutorial. For this tutorial I'll be using Photoshop CS5, and a line art by Michelle84 on Deviantart. (http://michelle84.deviantart.com/) If you want practice coloring with good anatomy and beautiful scenes, I highly recommend you look at her page. For this specific tutorial I will use the line art "Ckyne" by said artist (Found here: http://michelle84.deviantart.com/gallery/132709#/d6sb7z) If you are going to color line art, please be sure
Let's start this out with a Paint Tool Sai and Tablet Tutorial, shall we? Now, for this I'm using a Medium Intuos 4 rather than the larger one. Easier to work with when taking screenshots and pictures.
One of the nicer things about paint-tool-sai is that your eyedropper tool can be used directly with your tablet pen, by pressing on the nub closest to the tip of the pen. Press down, tap button, release.
Not the act of it so much, but the title. For a signature, a picture with a white background, or transparent hugging is considered a render. Why? This isn't true at all. Rendering is the generation of a 3 Dimensional image using a specific program. Sure, some things could be considered renders like an item or a character, if it was created in a 3D medium and has certain specifications, but a digitally drawn character through photoshop is -NOT- a render. It's just something that
What is Cuda?
Cuda is Compute Unified Device Architecture, or in layman's terms, a graphic card application that allows one that uses CPU intensive graphical programming with their GPU. It's something that was developed by NVIDIA for programs such as 3DS Max. If you run a program like 3DS Max without Cuda integration you'll find that your rendering tends to take quite a long time (sometimes up to 76 hours for a single render), and your GPU isn't even touched. So, you can see the